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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#if 0
// This one uses Scene3D
#include <QGuiApplication>
#include <QQuickView>
#include <QOpenGLContext>
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
QSurfaceFormat format;
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
//format.setVersion(3, 2);
format.setProfile(QSurfaceFormat::CoreProfile);
}
format.setDepthBufferSize(24);
format.setSamples(4);
QQuickView view;
view.resize(1280, 768);
view.setFormat(format);
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:/Qt3DBenchMain.qml"));
view.show();
return app.exec();
}
#else
#include <window.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DInput/QInputAspect>
#include <Qt3DQuick/QQmlAspectEngine>
#include <QGuiApplication>
#include <QQmlContext>
#include <QQmlEngine>
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Window view;
Qt3DCore::Quick::QQmlAspectEngine engine;
view.resize(1280, 768);
engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
engine.aspectEngine()->setData(data);
engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
engine.setSource(QUrl("qrc:/SphereView.qml"));
view.show();
return app.exec();
}
#endif