Revision control
Copy as Markdown
// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import QtQuick.Window 2.0
Entity {
id: sceneRoot
Window {
id: win
width: 600
height: 600
visible: true
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
components: [
RenderSettings {
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
surface: win
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
NoDraw {}
}
CameraSelector {
camera: camera
}
}
}
}
]
CuboidMesh { id: cubeMesh }
PhongMaterial { id: material }
// Entity 1
Entity {
property ObjectPicker picker: ObjectPicker {
id: picker1
objectName: "Picker1"
dragEnabled: true
}
property Transform transform: Transform {
translation: Qt.vector3d(-.5, 0, 0)
scale: 2.0
}
components: [cubeMesh, material, picker1, transform]
}
// Entity 2
Entity {
property ObjectPicker picker: ObjectPicker {
id: picker2
objectName: "Picker2"
dragEnabled: true
hoverEnabled: true
}
property Transform transform: Transform {
translation: Qt.vector3d(1.5, 0, 0)
scale: 2.5
}
components: [cubeMesh, material, picker2, transform]
}
}