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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_TEXTURE_H
#define QT3DRENDER_RENDER_TEXTURE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/private/qabstracttexture_p.h>
#include <Qt3DRender/private/qtexturegenerator_p.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qtexturedata.h>
#include <QOpenGLContext>
#include <QMutex>
QT_BEGIN_NAMESPACE
class QOpenGLTexture;
namespace Qt3DRender {
class QAbstractTexture;
namespace Render {
class TextureManager;
class TextureImageManager;
/**
* General, constant properties of a texture
*/
struct TextureProperties
{
int width = 1;
int height = 1;
int depth = 1;
int layers = 1;
int mipLevels = 1;
int samples = 1;
QAbstractTexture::Target target = QAbstractTexture::TargetAutomatic;
QAbstractTexture::TextureFormat format = QAbstractTexture::NoFormat;
bool generateMipMaps = false;
QAbstractTexture::Status status = QAbstractTexture::None;
bool operator==(const TextureProperties &o) const {
return (width == o.width) && (height == o.height) && (depth == o.depth)
&& (layers == o.layers) && (mipLevels == o.mipLevels) && (target == o.target)
&& (format == o.format) && (generateMipMaps == o.generateMipMaps)
&& (samples == o.samples) && (status == o.status);
}
inline bool operator!=(const TextureProperties &o) const { return !(*this == o); }
};
/**
* Texture parameters that are independent of texture data and that may
* change without the re-uploading the texture
*/
struct TextureParameters
{
QAbstractTexture::Filter magnificationFilter = QAbstractTexture::Nearest;
QAbstractTexture::Filter minificationFilter = QAbstractTexture::Nearest;
QTextureWrapMode::WrapMode wrapModeX = QTextureWrapMode::ClampToEdge;
QTextureWrapMode::WrapMode wrapModeY = QTextureWrapMode::ClampToEdge;
QTextureWrapMode::WrapMode wrapModeZ = QTextureWrapMode::ClampToEdge;
float maximumAnisotropy = 1.0f;
QAbstractTexture::ComparisonFunction comparisonFunction = QAbstractTexture::CompareLessEqual;
QAbstractTexture::ComparisonMode comparisonMode = QAbstractTexture::CompareNone;
bool operator==(const TextureParameters &o) const {
return (magnificationFilter == o.magnificationFilter) && (minificationFilter == o.minificationFilter)
&& (wrapModeX == o.wrapModeX) && (wrapModeY == o.wrapModeY) && (wrapModeZ == o.wrapModeZ)
&& (maximumAnisotropy == o.maximumAnisotropy)
&& (comparisonFunction == o.comparisonFunction) && (comparisonMode == o.comparisonMode);
}
inline bool operator!=(const TextureParameters &o) const { return !(*this == o); }
};
/**
* Backend object for QAbstractTexture. Just holds texture properties and parameters.
* Will query the TextureImplManager for an instance of TextureImpl that matches it's
* properties.
*/
class Q_3DRENDERSHARED_PRIVATE_EXPORT Texture : public BackendNode
{
public:
Texture();
~Texture();
enum DirtyFlag {
NotDirty = 0,
DirtyProperties = (1 << 0),
DirtyParameters = (1 << 1),
DirtyImageGenerators = (1 << 2),
DirtyDataGenerator = (1 << 3),
DirtySharedTextureId = (1 << 4),
DirtyPendingDataUpdates = (1 << 5),
};
Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag)
struct TextureUpdateInfo
{
TextureProperties properties;
QVariant handle;
QAbstractTexture::HandleType handleType;
};
void addDirtyFlag(DirtyFlags flags);
DirtyFlags dirtyFlags();
void unsetDirty();
void cleanup();
void addTextureDataUpdate(const QTextureDataUpdate &update);
std::vector<QTextureDataUpdate> takePendingTextureDataUpdates() {
return std::exchange(m_pendingTextureDataUpdates, {}); }
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
inline const TextureProperties& properties() const { return m_properties; }
inline const TextureParameters& parameters() const { return m_parameters; }
inline const Qt3DCore::QNodeIdVector textureImageIds() const { return m_textureImageIds; }
inline const QTextureGeneratorPtr& dataGenerator() const { return m_dataFunctor; }
inline int sharedTextureId() const { return m_sharedTextureId; }
void setDataGenerator(const QTextureGeneratorPtr &generator);
bool isValid(TextureImageManager *manager) const;
private:
DirtyFlags m_dirty;
TextureProperties m_properties;
TextureParameters m_parameters;
int m_sharedTextureId;
QTextureGeneratorPtr m_dataFunctor;
Qt3DCore::QNodeIdVector m_textureImageIds;
QMutex m_flagsMutex;
std::vector<QTextureDataUpdate> m_pendingTextureDataUpdates;
};
class Q_AUTOTEST_EXPORT TextureFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
explicit TextureFunctor(AbstractRenderer *renderer,
TextureManager *textureNodeManager);
Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
void destroy(Qt3DCore::QNodeId id) const final;
private:
AbstractRenderer *m_renderer;
TextureManager *m_textureNodeManager;
};
#ifndef QT_NO_DEBUG_STREAM
inline QDebug operator<<(QDebug dbg, const Texture &texture)
{
QDebugStateSaver saver(dbg);
dbg << "QNodeId =" << texture.peerId() << "imageCount =" << texture.textureImageIds().size() << Qt::endl;
return dbg;
}
#endif
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::Render::Texture*) // LCOV_EXCL_LINE
Q_DECLARE_METATYPE(Qt3DRender::Render::TextureProperties) // LCOV_EXCL_LINE
#endif // QT3DRENDER_RENDER_TEXTURE_H