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// Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "objectpicker_p.h"
#include "qpickevent.h"
#include <Qt3DRender/qobjectpicker.h>
#include <Qt3DRender/private/qobjectpicker_p.h>
#include <Qt3DRender/private/pickboundingvolumejob_p.h>
#include <Qt3DRender/private/qrenderaspect_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
ObjectPicker::ObjectPicker()
: BackendNode(QBackendNode::ReadWrite)
, m_priority(0)
, m_isPressed(false)
, m_hoverEnabled(false)
, m_dragEnabled(false)
{
}
ObjectPicker::~ObjectPicker()
{
notifyJob();
}
void ObjectPicker::cleanup()
{
BackendNode::setEnabled(false);
m_isPressed = false;
m_hoverEnabled = false;
m_dragEnabled = false;
m_priority = 0;
notifyJob();
}
void ObjectPicker::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
const QObjectPicker *node = qobject_cast<const QObjectPicker *>(frontEnd);
if (!node)
return;
if (firstTime) {
markDirty(AbstractRenderer::AllDirty);
notifyJob();
}
if (isEnabled() != node->isEnabled()) {
markDirty(AbstractRenderer::AllDirty);
// We let QBackendNode::syncFromFrontEnd change the enabled property
}
if (node->isHoverEnabled() != m_hoverEnabled) {
m_hoverEnabled = node->isHoverEnabled();
markDirty(AbstractRenderer::AllDirty);
notifyJob();
}
if (node->isDragEnabled() != m_dragEnabled) {
m_dragEnabled = node->isDragEnabled();
markDirty(AbstractRenderer::AllDirty);
notifyJob();
}
if (node->priority() != m_priority) {
m_priority = node->priority();
markDirty(AbstractRenderer::AllDirty);
notifyJob();
}
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
}
void ObjectPicker::notifyJob()
{
if (m_renderer && m_renderer->aspect())
QRenderAspectPrivate::get(m_renderer->aspect())->m_pickBoundingVolumeJob->markPickersDirty();
}
bool ObjectPicker::isPressed() const
{
return m_isPressed;
}
bool ObjectPicker::isHoverEnabled() const
{
return m_hoverEnabled;
}
bool ObjectPicker::isDragEnabled() const
{
return m_dragEnabled;
}
void ObjectPicker::setPressed(bool pressed)
{
m_isPressed = pressed;
}
void ObjectPicker::setPriority(int priority)
{
m_priority = priority;
}
int ObjectPicker::priority() const
{
return m_priority;
}
} // Render
} // Qt3DRender
QT_END_NAMESPACE