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// Copyright (C) 2016 Paul Lemire
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_LIGHTSOURCE_P_H
#define QT3DRENDER_RENDER_LIGHTSOURCE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <vector>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Entity;
class Light;
struct Q_3DRENDERSHARED_PRIVATE_EXPORT LightSource {
LightSource();
LightSource(const Entity *entity, const std::vector<Light *> &lights);
const Entity *entity;
std::vector<Light *> lights;
};
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_LIGHTSOURCE_P_H