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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_LIGHT_P_H
#define QT3DRENDER_RENDER_LIGHT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class NodeManagers;
class Q_3DRENDERSHARED_PRIVATE_EXPORT Light : public BackendNode
{
public:
Qt3DCore::QNodeId shaderData() const;
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
private:
Qt3DCore::QNodeId m_shaderDataId;
};
class RenderLightFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
explicit RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers);
Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const override;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
void destroy(Qt3DCore::QNodeId id) const final;
private:
NodeManagers *m_managers;
AbstractRenderer *m_renderer;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::Render::Light*) // LCOV_EXCL_LINE
#endif // QT3DRENDER_RENDER_LIGHT_P_H