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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "geometryrenderer_p.h"
#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DRender/private/qboundingvolume_p.h>
#include <Qt3DRender/private/qgeometryrenderer_p.h>
#include <Qt3DRender/private/qmesh_p.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qservicelocator_p.h>
#include <QtCore/qcoreapplication.h>
#include <memory>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
using namespace Qt3DCore;
GeometryRenderer::GeometryRenderer()
: BackendNode(ReadWrite)
, m_instanceCount(0)
, m_vertexCount(0)
, m_indexOffset(0)
, m_firstInstance(0)
, m_firstVertex(0)
, m_indexBufferByteOffset(0)
, m_restartIndexValue(-1)
, m_verticesPerPatch(0)
, m_primitiveRestartEnabled(false)
, m_primitiveType(QGeometryRenderer::Triangles)
, m_dirty(false)
, m_hasView(false)
, m_manager(nullptr)
, m_sortIndex(-1.f)
{
}
GeometryRenderer::~GeometryRenderer()
{
}
void GeometryRenderer::cleanup()
{
BackendNode::setEnabled(false);
m_instanceCount = 0;
m_vertexCount = 0;
m_indexOffset = 0;
m_firstInstance = 0;
m_firstVertex = 0;
m_indexBufferByteOffset = 0;
m_restartIndexValue = -1;
m_verticesPerPatch = 0;
m_primitiveRestartEnabled = false;
m_primitiveType = QGeometryRenderer::Triangles;
m_geometryId = Qt3DCore::QNodeId();
m_hasView = m_dirty = false;
m_geometryFactory.reset();
m_sortIndex = -1.f;
}
void GeometryRenderer::setManager(GeometryRendererManager *manager)
{
m_manager = manager;
}
void GeometryRenderer::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QGeometryRenderer *node = qobject_cast<const QGeometryRenderer *>(frontEnd);
if (!node)
return;
const Qt3DCore::QGeometryView *view = node->view();
auto propertyUpdater = [this](const auto *node) {
m_dirty |= m_instanceCount != node->instanceCount();
m_instanceCount = node->instanceCount();
m_dirty |= m_vertexCount != node->vertexCount();
m_vertexCount = node->vertexCount();
m_dirty |= m_indexOffset != node->indexOffset();
m_indexOffset = node->indexOffset();
m_dirty |= m_firstInstance != node->firstInstance();
m_firstInstance = node->firstInstance();
m_dirty |= m_firstVertex != node->firstVertex();
m_firstVertex = node->firstVertex();
m_dirty |= m_indexBufferByteOffset != node->indexBufferByteOffset();
m_indexBufferByteOffset = node->indexBufferByteOffset();
m_dirty |= m_restartIndexValue != node->restartIndexValue();
m_restartIndexValue = node->restartIndexValue();
m_dirty |= m_verticesPerPatch != node->verticesPerPatch();
m_verticesPerPatch = node->verticesPerPatch();
m_dirty |= m_primitiveRestartEnabled != node->primitiveRestartEnabled();
m_primitiveRestartEnabled = node->primitiveRestartEnabled();
m_dirty |= m_primitiveType != static_cast<QGeometryRenderer::PrimitiveType>(node->primitiveType());
m_primitiveType = static_cast<QGeometryRenderer::PrimitiveType>(node->primitiveType());
m_dirty |= (node->geometry() && m_geometryId != node->geometry()->id()) || (!node->geometry() && !m_geometryId.isNull());
m_geometryId = node->geometry() ? node->geometry()->id() : Qt3DCore::QNodeId();
};
if (view) {
m_dirty |= !m_hasView;
m_hasView = true;
propertyUpdater(view);
} else {
m_dirty |= m_hasView;
m_hasView = false;
propertyUpdater(node);
const QGeometryRendererPrivate *dnode = static_cast<const QGeometryRendererPrivate *>(QNodePrivate::get(frontEnd));
QGeometryFactoryPtr newFunctor = dnode->m_geometryFactory;
const bool functorDirty = ((m_geometryFactory && !newFunctor)
|| (!m_geometryFactory && newFunctor)
|| (m_geometryFactory && newFunctor && !(*newFunctor == *m_geometryFactory)));
if (functorDirty) {
m_dirty = true;
m_geometryFactory = newFunctor;
if (m_geometryFactory && m_manager != nullptr) {
m_manager->addDirtyGeometryRenderer(peerId());
const bool isQMeshFunctor = m_geometryFactory->id() == Qt3DCore::functorTypeId<MeshLoaderFunctor>();
if (isQMeshFunctor) {
const QMesh *meshNode = static_cast<const QMesh *>(node);
QMeshPrivate *dmeshNode = QMeshPrivate::get(const_cast<QMesh *>(meshNode));
dmeshNode->setStatus(QMesh::Loading);
}
}
}
}
m_sortIndex = node->sortIndex();
markDirty(AbstractRenderer::GeometryDirty);
}
GeometryFunctorResult GeometryRenderer::executeFunctor()
{
Q_ASSERT(m_geometryFactory);
// What kind of functor are we dealing with?
const bool isQMeshFunctor = m_geometryFactory->id() == Qt3DCore::functorTypeId<MeshLoaderFunctor>();
if (isQMeshFunctor) {
QSharedPointer<MeshLoaderFunctor> meshLoader = qSharedPointerCast<MeshLoaderFunctor>(m_geometryFactory);
// Set the aspect engine to allow remote downloads
if (meshLoader->nodeManagers() == nullptr)
meshLoader->setNodeManagers(m_renderer->nodeManagers());
if (meshLoader->downloaderService() == nullptr) {
Qt3DCore::QServiceLocator *services = m_renderer->services();
meshLoader->setDownloaderService(services->service<Qt3DCore::QDownloadHelperService>(Qt3DCore::QServiceLocator::DownloadHelperService));
}
}
// Load geometry
QGeometry *geometry = (*m_geometryFactory)();
QMesh::Status meshLoaderStatus = QMesh::None;
// If the geometry is null, then we were either unable to load it (Error)
// or the mesh is located at a remote url and needs to be downloaded first (Loading)
if (geometry != nullptr) {
// Move the QGeometry object to the main thread and notify the
// corresponding QGeometryRenderer
const auto appThread = QCoreApplication::instance()->thread();
geometry->moveToThread(appThread);
}
// Send Status
if (isQMeshFunctor) {
QSharedPointer<MeshLoaderFunctor> meshLoader = qSharedPointerCast<MeshLoaderFunctor>(m_geometryFactory);
meshLoaderStatus = meshLoader->status();
}
return { geometry, meshLoaderStatus };
}
void GeometryRenderer::unsetDirty()
{
m_dirty = false;
}
GeometryRendererFunctor::GeometryRendererFunctor(AbstractRenderer *renderer, GeometryRendererManager *manager)
: m_manager(manager)
, m_renderer(renderer)
{
}
Qt3DCore::QBackendNode *GeometryRendererFunctor::create(Qt3DCore::QNodeId id) const
{
GeometryRenderer *geometryRenderer = m_manager->getOrCreateResource(id);
geometryRenderer->setManager(m_manager);
geometryRenderer->setRenderer(m_renderer);
return geometryRenderer;
}
Qt3DCore::QBackendNode *GeometryRendererFunctor::get(Qt3DCore::QNodeId id) const
{
return m_manager->lookupResource(id);
}
void GeometryRendererFunctor::destroy(Qt3DCore::QNodeId id) const
{
m_manager->releaseResource(id);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE