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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_APISHADERMANAGER_H
#define QT3DRENDER_RENDER_APISHADERMANAGER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRender/private/shader_p.h>
#include <QtCore/QReadLocker>
#include <Qt3DCore/private/vector_helper_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Shader;
template<class APIShader>
class APIShaderManager
{
public:
explicit APIShaderManager()
{
}
~APIShaderManager()
{
}
std::vector<APIShader *> takeActiveResources() const
{
QReadLocker lock(&m_readWriteLock);
std::vector<APIShader *> keysV;
const QList<APIShader *> tmp = m_apiShaders.keys();
std::copy(tmp.cbegin(), tmp.cend(), std::back_insert_iterator(keysV));
keysV.insert(keysV.end(),
m_abandonedShaders.begin(),
m_abandonedShaders.end());
return keysV;
}
APIShader *lookupResource(Qt3DCore::QNodeId shaderId)
{
QReadLocker lock(&m_readWriteLock);
return m_nodeIdToAPIShader.value(shaderId);
}
// Note: automatically adopts the Shader if it needs to be created
APIShader *createOrAdoptExisting(const Shader *shader)
{
// Try to find if an APIShader that matches shader
// already exists
{
QReadLocker readLock(&m_readWriteLock);
{
const auto end = m_apiShaders.cend();
for (auto it = m_apiShaders.cbegin(); it != end; ++it)
if (isSameShader(it.key(), shader)) {
APIShader *apiShader = it.key();
// Adopt if needed
readLock.unlock();
adopt(apiShader, shader);
return apiShader;
}
}
// Try to find if one of the scheduled for deletion APIShader
// could be reused
{
const auto end = m_abandonedShaders.end();
for (auto it = m_abandonedShaders.begin(); it != end; ++it)
if (isSameShader(*it, shader)) {
APIShader *apiShader = *it;
// Adopt if needed
readLock.unlock();
// Remove from list of shaders scheduled for relase
m_abandonedShaders.erase(it);
adopt(apiShader, shader);
return apiShader;
}
}
}
// If not create one
APIShader *apiShader = create();
adopt(apiShader, shader);
return apiShader;
}
// Should never be called from outside code
// but left public to maintain adopt/abandon symmetry
void adopt(APIShader *apiShader, const Shader *shader)
{
QWriteLocker lock(&m_readWriteLock);
auto &shaderIds = m_apiShaders[apiShader];
if (!Qt3DCore::contains(shaderIds, shader->peerId())) {
shaderIds.push_back(shader->peerId());
m_nodeIdToAPIShader.insert(shader->peerId(), apiShader);
}
}
void abandon(APIShader *apiShader, const Shader *shader)
{
QWriteLocker lock(&m_readWriteLock);
APIShader *storedApiShader = m_nodeIdToAPIShader.take(shader->peerId());
Q_ASSERT(apiShader != nullptr && apiShader == storedApiShader);
std::vector<Qt3DCore::QNodeId> &referencedShaderNodes = m_apiShaders[apiShader];
referencedShaderNodes.erase(std::remove(referencedShaderNodes.begin(),
referencedShaderNodes.end(),
shader->peerId()),
referencedShaderNodes.end());
if (referencedShaderNodes.empty()) {
m_abandonedShaders.push_back(apiShader);
m_apiShaders.remove(apiShader);
}
}
std::vector<APIShader *> takeAbandonned()
{
QWriteLocker lock(&m_readWriteLock);
return Qt3DCore::moveAndClear(m_abandonedShaders);
}
std::vector<APIShader *> takeUpdated()
{
QWriteLocker lock(&m_readWriteLock);
return Qt3DCore::moveAndClear(m_updatedShaders);
}
std::vector<Qt3DCore::QNodeId> shaderIdsForProgram(APIShader *glShader) const
{
QReadLocker lock(&m_readWriteLock);
return m_apiShaders.value(glShader);
}
void purge()
{
qDeleteAll(takeAbandonned());
}
private:
bool isSameShader(const APIShader *apiShader, const Shader *shaderNode)
{
const std::vector<QByteArray> &nodeShaderCode = shaderNode->shaderCode();
const std::vector<QByteArray> &apiShaderCode = apiShader->shaderCode();
const size_t s = nodeShaderCode.size();
Q_ASSERT(s == apiShaderCode.size());
for (size_t i = 0; i < s; ++i)
if (nodeShaderCode[i] != apiShaderCode[i])
return false;
return true;
}
APIShader *create()
{
APIShader *apiShader = new APIShader();
m_updatedShaders.push_back(apiShader);
return apiShader;
}
QHash<Qt3DCore::QNodeId, APIShader *> m_nodeIdToAPIShader;
QHash<APIShader *, std::vector<Qt3DCore::QNodeId>> m_apiShaders;
std::vector<APIShader *> m_abandonedShaders;
std::vector<APIShader *> m_updatedShaders;
mutable QReadWriteLock m_readWriteLock;
};
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_APISHADERMANAGER_H