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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QUICK3DRENDER_SCENE2DSHAREDOBJECT_P_H
#define QT3DRENDER_QUICK3DRENDER_SCENE2DSHAREDOBJECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h>
#include <Qt3DQuickScene2D/qscene2d.h>
#include <QtQuick/QQuickWindow>
#include <QtQuick/QQuickRenderControl>
#include <QtCore/QCoreApplication>
#include <QtCore/QWaitCondition>
#include <QtCore/QThread>
#include <private/qnode_p.h>
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Quick {
class Scene2DManager;
class Q_3DQUICKSCENE2DSHARED_EXPORT Scene2DSharedObject
{
public:
Scene2DSharedObject(Scene2DManager *manager);
~Scene2DSharedObject();
QQuickRenderControl *m_renderControl;
QQuickWindow *m_quickWindow;
Scene2DManager *m_renderManager;
QThread *m_renderThread;
QObject *m_renderObject;
QWaitCondition m_cond;
QMutex m_mutex;
bool isInitialized() const;
void setInitialized();
bool isQuitting() const;
void setQuitting();
void requestQuit();
void requestInvalidate();
void requestRender(bool sync);
bool isSyncRequested() const;
void clearSyncRequest();
void wait();
void wake();
bool isPrepared() const;
void setPrepared();
void disallowRender();
bool canRender() const;
void cleanup();
private:
bool m_disallowed;
bool m_quitting;
bool m_requestSync;
bool m_prepared;
bool m_initialized;
};
typedef QSharedPointer<Scene2DSharedObject> Scene2DSharedObjectPtr;
} // namespace Quick
} // namespace Qt3DRender
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::Quick::Scene2DSharedObjectPtr)
#endif // QT3DRENDER_QUICK3DRENDER_SCENE2DSHAREDOBJECT_P_H