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// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "shaderparameterpack_p.h"
#include <submissioncontext_p.h>
#include <Qt3DRender/private/texture_p.h>
#include <Qt3DCore/private/vector_helper_p.h>
#include <QOpenGLShaderProgram>
#include <QDebug>
#include <QColor>
#include <QQuaternion>
#include <Qt3DRender/private/renderlogging_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
ShaderParameterPack::~ShaderParameterPack()
{
}
void ShaderParameterPack::reserve(int uniformCount)
{
m_uniforms.reserve(uniformCount);
m_submissionUniformIndices.reserve(uniformCount);
}
void ShaderParameterPack::setUniform(const int glslNameId, const UniformValue &val)
{
m_uniforms.insert(glslNameId, val);
}
void ShaderParameterPack::setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId texId)
{
for (size_t t = 0; t < m_textures.size(); ++t) {
if (m_textures[t].glslNameId != glslNameId || m_textures[t].uniformArrayIndex != uniformArrayIndex)
continue;
m_textures[t].nodeId = texId;
return;
}
m_textures.push_back(NamedResource(glslNameId, texId, uniformArrayIndex, NamedResource::Texture));
}
void ShaderParameterPack::setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id)
{
for (size_t i=0, m = m_images.size(); i < m; ++i) {
if (m_images[i].glslNameId != glslNameId || m_images[i].uniformArrayIndex != uniformArrayIndex)
continue;
m_images[i].nodeId = id;
return;
}
m_images.push_back(NamedResource(glslNameId, id, uniformArrayIndex, NamedResource::Image));
}
// Contains Uniform Block Index and QNodeId of the ShaderData (UBO)
void ShaderParameterPack::setUniformBuffer(BlockToUBO blockToUBO)
{
m_uniformBuffers.push_back(std::move(blockToUBO));
}
void ShaderParameterPack::setShaderStorageBuffer(BlockToSSBO blockToSSBO)
{
m_shaderStorageBuffers.push_back(std::move(blockToSSBO));
}
void ShaderParameterPack::setShaderDataForUBO(ShaderDataForUBO shaderDataForUBO)
{
if (!Qt3DCore::contains(m_shaderDatasForUBOs, shaderDataForUBO))
m_shaderDatasForUBOs.push_back(std::move(shaderDataForUBO));
}
void ShaderParameterPack::setSubmissionUniformIndex(const int uniformIdx)
{
m_submissionUniformIndices.push_back(uniformIdx);
}
bool operator==(const ShaderDataForUBO &a, const ShaderDataForUBO &b)
{
return a.m_bindingIndex == b.m_bindingIndex && a.m_shaderDataID == b.m_shaderDataID;
}
} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE