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// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H
#define QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <functional>
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DRender/private/filterlayerentityjob_p.h>
#include <Qt3DRender/private/genericlambdajob_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/frustumcullingjob_p.h>
#include <Qt3DRender/private/filterproximitydistancejob_p.h>
#include <Qt3DRender/private/materialparametergathererjob_p.h>
#include <Qt3DRender/private/renderviewcommandbuilderjob_p.h>
#include <Qt3DRender/private/renderviewcommandupdaterjob_p.h>
#include <Qt3DRender/private/rendersyncjobs_p.h>
#include <rendercommand_p.h>
#include <renderview_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
class Renderer;
using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>;
#define CreateSynchronizerJobPtr(lambda, type) \
SynchronizerJobPtr::create(lambda, type, #type)
using RenderViewCommandBuilderJobPtr = Render::RenderViewCommandBuilderJobPtr<RenderView, RenderCommand>;
using RenderViewCommandUpdaterJobPtr = Render::RenderViewCommandUpdaterJobPtr<RenderView, RenderCommand>;
using RenderViewInitializerJobPtr = Render::RenderViewInitializerJobPtr<RenderView, Renderer>;
class Q_AUTOTEST_EXPORT RenderViewBuilder
{
public:
explicit RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer);
RenderViewInitializerJobPtr renderViewJob() const;
FilterLayerEntityJobPtr filterEntityByLayerJob() const;
FrustumCullingJobPtr frustumCullingJob() const;
const std::vector<RenderViewCommandBuilderJobPtr> &renderViewCommandBuilderJobs() const;
const std::vector<RenderViewCommandUpdaterJobPtr> &renderViewCommandUpdaterJobs() const;
const std::vector<MaterialParameterGathererJobPtr> &materialGathererJobs() const;
SynchronizerJobPtr syncRenderViewPostInitializationJob() const;
SynchronizerJobPtr syncPreFrustumCullingJob() const;
SynchronizerJobPtr syncRenderViewPreCommandBuildingJob() const;
SynchronizerJobPtr syncRenderViewPreCommandUpdateJob() const;
SynchronizerJobPtr syncRenderViewPostCommandUpdateJob() const;
SynchronizerJobPtr syncFilterEntityByLayerJob() const;
FilterProximityDistanceJobPtr filterProximityJob() const;
SynchronizerJobPtr syncMaterialGathererJob() const;
void prepareJobs();
std::vector<Qt3DCore::QAspectJobPtr> buildJobHierachy() const;
Renderer *renderer() const;
int renderViewIndex() const;
void setLayerCacheNeedsToBeRebuilt(bool needsToBeRebuilt);
bool layerCacheNeedsToBeRebuilt() const;
void setMaterialGathererCacheNeedsToBeRebuilt(bool needsToBeRebuilt);
bool materialGathererCacheNeedsToBeRebuilt() const;
void setRenderCommandCacheNeedsToBeRebuilt(bool needsToBeRebuilt);
bool renderCommandCacheNeedsToBeRebuilt() const;
void setLightCacheNeedsToBeRebuilt(bool needsToBeRebuilt);
bool lightCacheNeedsToBeRebuilt() const;
int optimalJobCount() const;
void setOptimalJobCount(int v);
private:
Render::FrameGraphNode *m_leafNode;
const int m_renderViewIndex;
Renderer *m_renderer;
RebuildFlagSet m_rebuildFlags;
RenderViewInitializerJobPtr m_renderViewJob;
FilterLayerEntityJobPtr m_filterEntityByLayerJob;
FrustumCullingJobPtr m_frustumCullingJob;
std::vector<RenderViewCommandBuilderJobPtr> m_renderViewCommandBuilderJobs;
std::vector<RenderViewCommandUpdaterJobPtr> m_renderViewCommandUpdaterJobs;
std::vector<MaterialParameterGathererJobPtr> m_materialGathererJobs;
SynchronizerJobPtr m_syncRenderViewPostInitializationJob;
SynchronizerJobPtr m_syncPreFrustumCullingJob;
SynchronizerJobPtr m_syncRenderViewPreCommandBuildingJob;
SynchronizerJobPtr m_syncRenderViewPreCommandUpdateJob;
SynchronizerJobPtr m_syncRenderViewPostCommandUpdateJob;
SynchronizerJobPtr m_syncFilterEntityByLayerJob;
SynchronizerJobPtr m_syncMaterialGathererJob;
FilterProximityDistanceJobPtr m_filterProximityJob;
int m_optimalParallelJobCount;
};
} // Rhi
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H