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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qactioninput.h"
#include "qactioninput_p.h"
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/qabstractactioninput.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
QActionInputPrivate::QActionInputPrivate()
: QAbstractActionInputPrivate(),
m_sourceDevice(nullptr)
{
}
/*!
\class Qt3DInput::QActionInput
\inmodule Qt3DInput
\inherits Qt3DInput::QAbstractActionInput
\brief QActionInput stores Device and Buttons used to trigger an input event.
\since 5.7
*/
/*!
\qmltype ActionInput
\inqmlmodule Qt3D.Input
\inherits AbstractActionInput
\nativetype Qt3DInput::QActionInput
\brief QML frontend for the Qt3DInput::QActionInput C++ class.
Links a physical device and selected buttons on it which can trigger this action.
Each Action input can be triggered by one or many buttons on a source device
\qml
ActionInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_A]
}
\endqml
\qml
ActionInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_A,Qt.Key_B]
}
\endqml
\since 5.7
*/
/*!
Constructs a new QActionInput instance with \a parent.
*/
QActionInput::QActionInput(Qt3DCore::QNode *parent)
: Qt3DInput::QAbstractActionInput(*new QActionInputPrivate(), parent)
{
}
/*! \internal */
QActionInput::~QActionInput()
{
}
/*!
\property Qt3DInput::QActionInput::buttons
Holds the buttons that can trigger this Action.
*/
QList<int> QActionInput::buttons() const
{
Q_D(const QActionInput);
return d->m_buttons;
}
/*!
\property Qt3DInput::QActionInput::sourceDevice
The current source device of the QActionInput.
*/
/*!
\fn Qt3DInput::QActionInput::sourceDeviceChanged(QAbstractPhysicalDevice *sourceDevice)
This signal is emitted when the source device associated with the action input is changed to \a sourceDevice.
*/
/*!
\qmlproperty AbstractPhysicalDevice Qt3D.Input::ActionInput::sourceDevice
The current source device of the ActionInput
*/
/*!
\qmlsignal Qt3D.Input::ActionInput::sourceDeviceChanged()
This signal is emitted when the source device associated with the action input is changed.
The corresponding handler is \c onSourceDeviceChanged
*/
void QActionInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice)
{
Q_D(QActionInput);
if (d->m_sourceDevice != sourceDevice) {
if (d->m_sourceDevice)
d->unregisterDestructionHelper(d->m_sourceDevice);
// Check and set parent if needed
// to force creation in the backend
if (sourceDevice && !sourceDevice->parent())
sourceDevice->setParent(this);
d->m_sourceDevice = sourceDevice;
// Ensures proper bookkeeping
if (d->m_sourceDevice)
d->registerDestructionHelper(sourceDevice, &QActionInput::setSourceDevice, d->m_sourceDevice);
emit sourceDeviceChanged(sourceDevice);
}
}
QAbstractPhysicalDevice *QActionInput::sourceDevice() const
{
Q_D(const QActionInput);
return d->m_sourceDevice;
}
/*!
\fn Qt3DInput::QActionInput::buttonsChanged(const QList<int> &buttons)
This signal is emitted when the buttons associated with the action input is changed.
The buttons changed are \a buttons
*/
/*!
\qmlproperty list<int> Qt3D.Input::ActionInput::buttons
The Buttons that can trigger this Action.
*/
/*!
\qmlsignal Qt3D.Input::ActionInput::buttonsChanged(const QList<int> &buttons)
This signal is emitted when the \a buttons associated with the action input is changed.
The corresponding handler is \c onbuttonsChanged
*/
/*!
Set the buttons to trigger the QActionInput instance to \a buttons.
*/
void QActionInput::setButtons(const QList<int> &buttons)
{
Q_D(QActionInput);
if (buttons != d->m_buttons) {
d->m_buttons = buttons;
emit buttonsChanged(buttons);
}
}
} // Qt3DInput
QT_END_NAMESPACE
#include "moc_qactioninput.cpp"