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#define FP highp
uniform sampler2D diffuseTexture;
varying FP vec3 position;
varying FP vec2 texCoord;
void main()
{
gl_FragColor = texture2D( diffuseTexture, texCoord );
}
#define FP highp
uniform sampler2D diffuseTexture;
varying FP vec3 position;
varying FP vec2 texCoord;
void main()
{
gl_FragColor = texture2D( diffuseTexture, texCoord );
}