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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DEXTRAS_QMORPHPHONGMATERIAL_P_H
#define QT3DEXTRAS_QMORPHPHONGMATERIAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qmaterial_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QFilterKey;
class QEffect;
class QTechnique;
class QParameter;
class QShaderProgram;
class QRenderPass;
class QShaderProgramBuilder;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QMorphPhongMaterial;
class QMorphPhongMaterialPrivate : public Qt3DRender::QMaterialPrivate
{
public:
QMorphPhongMaterialPrivate();
void init();
void handleAmbientChanged(const QVariant &var);
void handleDiffuseChanged(const QVariant &var);
void handleSpecularChanged(const QVariant &var);
void handleShininessChanged(const QVariant &var);
void handleInterpolatorChanged(const QVariant &var);
Qt3DRender::QEffect *m_phongEffect;
Qt3DRender::QParameter *m_ambientParameter;
Qt3DRender::QParameter *m_diffuseParameter;
Qt3DRender::QParameter *m_specularParameter;
Qt3DRender::QParameter *m_shininessParameter;
Qt3DRender::QParameter *m_interpolatorParameter;
Qt3DRender::QTechnique *m_phongGL3Technique;
Qt3DRender::QTechnique *m_phongGL2Technique;
Qt3DRender::QTechnique *m_phongES2Technique;
Qt3DRender::QTechnique *m_phongRHITechnique;
Qt3DRender::QRenderPass *m_phongGL3RenderPass;
Qt3DRender::QRenderPass *m_phongGL2RenderPass;
Qt3DRender::QRenderPass *m_phongES2RenderPass;
Qt3DRender::QRenderPass *m_phongRHIRenderPass;
Qt3DRender::QShaderProgram *m_phongGL3Shader;
Qt3DRender::QShaderProgram *m_phongGL2ES2Shader;
Qt3DRender::QShaderProgram *m_phongRHIShader;
Qt3DRender::QShaderProgramBuilder *m_phongGL3ShaderBuilder;
Qt3DRender::QShaderProgramBuilder *m_phongGL2ES2ShaderBuilder;
Qt3DRender::QShaderProgramBuilder *m_phongRHIShaderBuilder;
Qt3DRender::QFilterKey *m_filterKey;
Q_DECLARE_PUBLIC(QMorphPhongMaterial)
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QPHONGMATERIAL_P_H