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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DEXTRAS_QMETALROUGHMATERIAL_P_H
#define QT3DEXTRAS_QMETALROUGHMATERIAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qmaterial_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QFilterKey;
class QEffect;
class QAbstractTexture;
class QTechnique;
class QParameter;
class QShaderProgram;
class QShaderProgramBuilder;
class QRenderPass;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QMetalRoughMaterial;
class QMetalRoughMaterialPrivate : public Qt3DRender::QMaterialPrivate
{
public:
QMetalRoughMaterialPrivate();
void init();
void handleTextureScaleChanged(const QVariant &var);
void updateLayersOnTechnique(const QStringList &layers);
void updateVertexShaderBasedOnLayers(const QStringList &layers);
Qt3DRender::QParameter *m_baseColorParameter;
Qt3DRender::QParameter *m_metalnessParameter;
Qt3DRender::QParameter *m_roughnessParameter;
Qt3DRender::QParameter *m_baseColorMapParameter;
Qt3DRender::QParameter *m_metalnessMapParameter;
Qt3DRender::QParameter *m_roughnessMapParameter;
Qt3DRender::QParameter *m_ambientOcclusionMapParameter;
Qt3DRender::QParameter *m_normalMapParameter;
Qt3DRender::QParameter *m_textureScaleParameter;
Qt3DRender::QEffect *m_metalRoughEffect;
Qt3DRender::QTechnique *m_metalRoughGL3Technique;
Qt3DRender::QRenderPass *m_metalRoughGL3RenderPass;
Qt3DRender::QShaderProgram *m_metalRoughGL3Shader;
Qt3DRender::QShaderProgramBuilder *m_metalRoughGL3ShaderBuilder;
Qt3DRender::QTechnique *m_metalRoughES3Technique;
Qt3DRender::QRenderPass *m_metalRoughES3RenderPass;
Qt3DRender::QShaderProgram *m_metalRoughES3Shader;
Qt3DRender::QShaderProgramBuilder *m_metalRoughES3ShaderBuilder;
Qt3DRender::QTechnique *m_metalRoughRHITechnique;
Qt3DRender::QRenderPass *m_metalRoughRHIRenderPass;
Qt3DRender::QShaderProgram *m_metalRoughRHIShader;
Qt3DRender::QShaderProgramBuilder *m_metalRoughRHIShaderBuilder;
Qt3DRender::QFilterKey *m_filterKey;
Q_DECLARE_PUBLIC(QMetalRoughMaterial)
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QMETALROUGHMATERIAL_P_H