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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DCORE_QJOINT_H
#define QT3DCORE_QJOINT_H
#include <Qt3DCore/qnode.h>
#include <Qt3DCore/qt3dcore_global.h>
#include <QtGui/qmatrix4x4.h>
#include <QtGui/qquaternion.h>
#include <QtGui/qvector3d.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QJointPrivate;
class Q_3DCORESHARED_EXPORT QJoint : public QNode
{
Q_OBJECT
Q_PROPERTY(QVector3D scale READ scale WRITE setScale NOTIFY scaleChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged)
Q_PROPERTY(QMatrix4x4 inverseBindMatrix READ inverseBindMatrix WRITE setInverseBindMatrix NOTIFY inverseBindMatrixChanged)
Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged)
Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged)
Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
public:
explicit QJoint(Qt3DCore::QNode *parent = nullptr);
~QJoint();
QVector3D scale() const;
QQuaternion rotation() const;
QVector3D translation() const;
QMatrix4x4 inverseBindMatrix() const;
float rotationX() const;
float rotationY() const;
float rotationZ() const;
QString name() const;
void addChildJoint(QJoint *joint);
void removeChildJoint(QJoint *joint);
QList<QJoint *> childJoints() const;
public Q_SLOTS:
void setScale(const QVector3D &scale);
void setRotation(const QQuaternion &rotation);
void setTranslation(const QVector3D &translation);
void setInverseBindMatrix(const QMatrix4x4 &inverseBindMatrix);
void setRotationX(float rotationX);
void setRotationY(float rotationY);
void setRotationZ(float rotationZ);
void setName(const QString &name);
void setToIdentity();
Q_SIGNALS:
void scaleChanged(const QVector3D &scale);
void rotationChanged(const QQuaternion &rotation);
void translationChanged(const QVector3D &translation);
void inverseBindMatrixChanged(const QMatrix4x4 &inverseBindMatrix);
void rotationXChanged(float rotationX);
void rotationYChanged(float rotationY);
void rotationZChanged(float rotationZ);
void nameChanged(const QString &name);
private:
Q_DECLARE_PRIVATE(QJoint)
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QJOINT_H