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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include <QtCore/qhash.h>
#include <QtWidgets/qpushbutton.h>
#include <QtWidgets/qstyle.h>
#include <QtWidgets/qlayout.h>
#include <QtWidgets/qdialog.h>
#include <QtWidgets/qapplication.h>
#include <private/qwidget_p.h>
#include <private/qguiapplication_p.h>
#include <QtGui/qpa/qplatformdialoghelper.h>
#include <QtGui/qpa/qplatformtheme.h>
#include <QtGui/qaction.h>
#include "qdialogbuttonbox.h"
#include "qdialogbuttonbox_p.h"
#include <QtCore/qpointer.h>
QT_BEGIN_NAMESPACE
/*!
\class QDialogButtonBox
\since 4.2
\brief The QDialogButtonBox class is a widget that presents buttons in a
layout that is appropriate to the current widget style.
\ingroup dialog-classes
\inmodule QtWidgets
Dialogs and message boxes typically present buttons in a layout that
conforms to the interface guidelines for that platform. Invariably,
different platforms have different layouts for their dialogs.
QDialogButtonBox allows a developer to add buttons to it and will
automatically use the appropriate layout for the user's desktop
environment.
Most buttons for a dialog follow certain roles. Such roles include:
\list
\li Accepting or rejecting the dialog.
\li Asking for help.
\li Performing actions on the dialog itself (such as resetting fields or
applying changes).
\endlist
There can also be alternate ways of dismissing the dialog which may cause
destructive results.
Most dialogs have buttons that can almost be considered standard (e.g.
\uicontrol OK and \uicontrol Cancel buttons). It is sometimes convenient to create these
buttons in a standard way.
There are a couple ways of using QDialogButtonBox. One ways is to create
the buttons (or button texts) yourself and add them to the button box,
specifying their role.
\snippet dialogs/dialogs.cpp buttonbox
Alternatively, QDialogButtonBox provides several standard buttons (e.g. OK, Cancel, Save)
that you can use. They exist as flags so you can OR them together in the constructor.
\snippet dialogs/tabdialog/tabdialog.cpp 2
You can mix and match normal buttons and standard buttons.
Currently the buttons are laid out in the following way if the button box is horizontal:
\table
\row \li \inlineimage buttonbox-gnomelayout-horizontal.png
{Several buttons using the GnomeLayout horizontal layout}
GnomeLayout Horizontal
\li Button box laid out in horizontal GnomeLayout
\row \li \inlineimage buttonbox-kdelayout-horizontal.png
{Several buttons using the KdeLayout horizontal layout}
KdeLayout Horizontal
\li Button box laid out in horizontal KdeLayout
\row \li \inlineimage buttonbox-maclayout-horizontal.png
{Several buttons using the MacLayout horizontal layout}
MacLayout Horizontal
\li Button box laid out in horizontal MacLayout
\row \li \inlineimage buttonbox-winlayout-horizontal.png
{Several buttons using the WinLayout horizontal layout}
WinLayout Horizontal
\li Button box laid out in horizontal WinLayout
\endtable
The buttons are laid out the following way if the button box is vertical:
\table
\row \li GnomeLayout
\li KdeLayout
\li MacLayout
\li WinLayout
\row \li \inlineimage buttonbox-gnomelayout-vertical.png
{Several buttons using the GnomeLayout vertical layout}
GnomeLayout Vertical
\li \inlineimage buttonbox-kdelayout-vertical.png
{Several buttons using the KdeLayout vertical layout}
KdeLayout Vertical
\li \inlineimage buttonbox-maclayout-vertical.png
{Several buttons using the MacLayout vertical layout}
MacLayout Vertical
\li \inlineimage buttonbox-winlayout-vertical.png
{Several buttons using the WinLayout vertical layout}
WinLayout Vertical
\endtable
Additionally, button boxes that contain only buttons with ActionRole or
HelpRole can be considered modeless and have an alternate look on \macos:
\table
\row \li modeless horizontal MacLayout
\li \inlineimage buttonbox-mac-modeless-horizontal.png
{Several buttons using the horizontal modeless style on macOS}
Screenshot of modeless horizontal MacLayout
\row \li modeless vertical MacLayout
\li \inlineimage buttonbox-mac-modeless-vertical.png
{Several buttons using the horizontal modeless style on macOS}
Screenshot of modeless vertical MacLayout
\endtable
When a button is clicked in the button box, the clicked() signal is emitted
for the actual button is that is pressed. For convenience, if the button
has an AcceptRole, RejectRole, or HelpRole, the accepted(), rejected(), or
helpRequested() signals are emitted respectively.
If you want a specific button to be default you need to call
QPushButton::setDefault() on it yourself. However, if there is no default
button set and to preserve which button is the default button across
platforms when using the QPushButton::autoDefault property, the first push
button with the accept role is made the default button when the
QDialogButtonBox is shown,
\sa QMessageBox, QPushButton, QDialog
*/
QDialogButtonBoxPrivate::QDialogButtonBoxPrivate(Qt::Orientation orient)
: orientation(orient), buttonLayout(nullptr), center(false)
{
struct EventFilter : public QObject
{
EventFilter(QDialogButtonBoxPrivate *d) : d(d) {};
bool eventFilter(QObject *obj, QEvent *event) override
{
QAbstractButton *button = qobject_cast<QAbstractButton *>(obj);
return button ? d->handleButtonShowAndHide(button, event) : false;
}
private:
QDialogButtonBoxPrivate *d;
};
filter.reset(new EventFilter(this));
}
void QDialogButtonBoxPrivate::initLayout()
{
Q_Q(QDialogButtonBox);
layoutPolicy = QDialogButtonBox::ButtonLayout(q->style()->styleHint(QStyle::SH_DialogButtonLayout, nullptr, q));
bool createNewLayout = buttonLayout == nullptr
|| (orientation == Qt::Horizontal && qobject_cast<QVBoxLayout *>(buttonLayout) != 0)
|| (orientation == Qt::Vertical && qobject_cast<QHBoxLayout *>(buttonLayout) != 0);
if (createNewLayout) {
delete buttonLayout;
if (orientation == Qt::Horizontal)
buttonLayout = new QHBoxLayout(q);
else
buttonLayout = new QVBoxLayout(q);
}
int left, top, right, bottom;
setLayoutItemMargins(QStyle::SE_PushButtonLayoutItem);
getLayoutItemMargins(&left, &top, &right, &bottom);
buttonLayout->setContentsMargins(-left, -top, -right, -bottom);
if (!q->testAttribute(Qt::WA_WState_OwnSizePolicy)) {
QSizePolicy sp(QSizePolicy::Expanding, QSizePolicy::Fixed, QSizePolicy::ButtonBox);
if (orientation == Qt::Vertical)
sp.transpose();
q->setSizePolicy(sp);
q->setAttribute(Qt::WA_WState_OwnSizePolicy, false);
}
}
void QDialogButtonBoxPrivate::resetLayout()
{
initLayout();
layoutButtons();
}
void QDialogButtonBoxPrivate::addButtonsToLayout(const QList<QAbstractButton *> &buttonList,
bool reverse)
{
int start = reverse ? buttonList.size() - 1 : 0;
int end = reverse ? -1 : buttonList.size();
int step = reverse ? -1 : 1;
for (int i = start; i != end; i += step) {
QAbstractButton *button = buttonList.at(i);
buttonLayout->addWidget(button);
button->show();
}
}
void QDialogButtonBoxPrivate::layoutButtons()
{
Q_Q(QDialogButtonBox);
const int MacGap = 36 - 8; // 8 is the default gap between a widget and a spacer item
QScopedValueRollback blocker(ignoreShowAndHide, true);
for (int i = buttonLayout->count() - 1; i >= 0; --i) {
QLayoutItem *item = buttonLayout->takeAt(i);
if (QWidget *widget = item->widget())
widget->hide();
delete item;
}
int tmpPolicy = layoutPolicy;
static const int M = 5;
static const int ModalRoles[M] = { QPlatformDialogHelper::AcceptRole, QPlatformDialogHelper::RejectRole,
QPlatformDialogHelper::DestructiveRole, QPlatformDialogHelper::YesRole, QPlatformDialogHelper::NoRole };
if (tmpPolicy == QDialogButtonBox::MacLayout) {
bool hasModalButton = false;
for (int i = 0; i < M; ++i) {
if (!buttonLists[ModalRoles[i]].isEmpty()) {
hasModalButton = true;
break;
}
}
if (!hasModalButton)
tmpPolicy = 4; // Mac modeless
}
const int *currentLayout = QPlatformDialogHelper::buttonLayout(
orientation, static_cast<QPlatformDialogHelper::ButtonLayout>(tmpPolicy));
if (center)
buttonLayout->addStretch();
const QList<QAbstractButton *> &acceptRoleList = buttonLists[QPlatformDialogHelper::AcceptRole];
while (*currentLayout != QPlatformDialogHelper::EOL) {
int role = (*currentLayout & ~QPlatformDialogHelper::Reverse);
bool reverse = (*currentLayout & QPlatformDialogHelper::Reverse);
switch (role) {
case QPlatformDialogHelper::Stretch:
if (!center)
buttonLayout->addStretch();
break;
case QPlatformDialogHelper::AcceptRole: {
if (acceptRoleList.isEmpty())
break;
// Only the first one
QAbstractButton *button = acceptRoleList.first();
buttonLayout->addWidget(button);
button->show();
}
break;
case QPlatformDialogHelper::AlternateRole:
if (acceptRoleList.size() > 1)
addButtonsToLayout(acceptRoleList.mid(1), reverse);
break;
case QPlatformDialogHelper::DestructiveRole:
{
const QList<QAbstractButton *> &list = buttonLists[role];
/*
Mac: Insert a gap on the left of the destructive
buttons to ensure that they don't get too close to
the help and action buttons (but only if there are
some buttons to the left of the destructive buttons
(and the stretch, whence buttonLayout->count() > 1
and not 0)).
*/
if (tmpPolicy == QDialogButtonBox::MacLayout
&& !list.isEmpty() && buttonLayout->count() > 1)
buttonLayout->addSpacing(MacGap);
addButtonsToLayout(list, reverse);
/*
Insert a gap between the destructive buttons and the
accept and reject buttons.
*/
if (tmpPolicy == QDialogButtonBox::MacLayout && !list.isEmpty())
buttonLayout->addSpacing(MacGap);
}
break;
case QPlatformDialogHelper::RejectRole:
case QPlatformDialogHelper::ActionRole:
case QPlatformDialogHelper::HelpRole:
case QPlatformDialogHelper::YesRole:
case QPlatformDialogHelper::NoRole:
case QPlatformDialogHelper::ApplyRole:
case QPlatformDialogHelper::ResetRole:
addButtonsToLayout(buttonLists[role], reverse);
}
++currentLayout;
}
QWidgetList layoutWidgets;
for (int i = 0; i < buttonLayout->count(); ++i) {
if (auto *widget = buttonLayout->itemAt(i)->widget())
layoutWidgets << widget;
}
q->setFocusProxy(nullptr);
if (!layoutWidgets.isEmpty()) {
QWidget *prev = layoutWidgets.constLast();
for (QWidget *here : layoutWidgets) {
QWidget::setTabOrder(prev, here);
prev = here;
if (auto *pushButton = qobject_cast<QPushButton *>(prev); pushButton && pushButton->isDefault())
q->setFocusProxy(pushButton);
}
}
if (center)
buttonLayout->addStretch();
}
QPushButton *QDialogButtonBoxPrivate::createButton(QDialogButtonBox::StandardButton sbutton,
LayoutRule layoutRule)
{
Q_Q(QDialogButtonBox);
int icon = 0;
switch (sbutton) {
case QDialogButtonBox::Ok:
icon = QStyle::SP_DialogOkButton;
break;
case QDialogButtonBox::Save:
icon = QStyle::SP_DialogSaveButton;
break;
case QDialogButtonBox::Open:
icon = QStyle::SP_DialogOpenButton;
break;
case QDialogButtonBox::Cancel:
icon = QStyle::SP_DialogCancelButton;
break;
case QDialogButtonBox::Close:
icon = QStyle::SP_DialogCloseButton;
break;
case QDialogButtonBox::Apply:
icon = QStyle::SP_DialogApplyButton;
break;
case QDialogButtonBox::Reset:
icon = QStyle::SP_DialogResetButton;
break;
case QDialogButtonBox::Help:
icon = QStyle::SP_DialogHelpButton;
break;
case QDialogButtonBox::Discard:
icon = QStyle::SP_DialogDiscardButton;
break;
case QDialogButtonBox::Yes:
icon = QStyle::SP_DialogYesButton;
break;
case QDialogButtonBox::No:
icon = QStyle::SP_DialogNoButton;
break;
case QDialogButtonBox::YesToAll:
icon = QStyle::SP_DialogYesToAllButton;
break;
case QDialogButtonBox::NoToAll:
icon = QStyle::SP_DialogNoToAllButton;
break;
case QDialogButtonBox::SaveAll:
icon = QStyle::SP_DialogSaveAllButton;
break;
case QDialogButtonBox::Abort:
icon = QStyle::SP_DialogAbortButton;
break;
case QDialogButtonBox::Retry:
icon = QStyle::SP_DialogRetryButton;
break;
case QDialogButtonBox::Ignore:
icon = QStyle::SP_DialogIgnoreButton;
break;
case QDialogButtonBox::RestoreDefaults:
icon = QStyle::SP_RestoreDefaultsButton;
break;
case QDialogButtonBox::NoButton:
return nullptr;
;
}
QPushButton *button = new QPushButton(QDialogButtonBox::standardButtonText(sbutton), q);
QStyle *style = q->style();
if (style->styleHint(QStyle::SH_DialogButtonBox_ButtonsHaveIcons, nullptr, q) && icon != 0)
button->setIcon(style->standardIcon(QStyle::StandardPixmap(icon), nullptr, q));
if (style != QApplication::style()) // Propagate style
button->setStyle(style);
standardButtonMap.insert(button, sbutton);
QPlatformDialogHelper::ButtonRole role = QPlatformDialogHelper::buttonRole(static_cast<QPlatformDialogHelper::StandardButton>(sbutton));
if (Q_UNLIKELY(role == QPlatformDialogHelper::InvalidRole))
qWarning("QDialogButtonBox::createButton: Invalid ButtonRole, button not added");
else
addButton(button, static_cast<QDialogButtonBox::ButtonRole>(role), layoutRule);
#if QT_CONFIG(shortcut)
const QKeySequence standardShortcut = QDialogButtonBox::standardButtonShortcut(sbutton);
if (!standardShortcut.isEmpty())
button->setShortcut(standardShortcut);
#endif
return button;
}
void QDialogButtonBoxPrivate::addButton(QAbstractButton *button, QDialogButtonBox::ButtonRole role,
LayoutRule layoutRule, AddRule addRule)
{
buttonLists[role].append(button);
switch (addRule) {
case AddRule::Connect:
QObjectPrivate::connect(button, &QAbstractButton::clicked,
this, &QDialogButtonBoxPrivate::handleButtonClicked);
QObjectPrivate::connect(button, &QAbstractButton::destroyed,
this, &QDialogButtonBoxPrivate::handleButtonDestroyed);
button->installEventFilter(filter.get());
break;
case AddRule::SkipConnect:
break;
}
switch (layoutRule) {
case LayoutRule::DoLayout:
layoutButtons();
break;
case LayoutRule::SkipLayout:
break;
}
}
void QDialogButtonBoxPrivate::createStandardButtons(QDialogButtonBox::StandardButtons buttons)
{
uint i = QDialogButtonBox::FirstButton;
while (i <= QDialogButtonBox::LastButton) {
if (i & buttons)
createButton(QDialogButtonBox::StandardButton(i), LayoutRule::SkipLayout);
i = i << 1;
}
layoutButtons();
}
void QDialogButtonBoxPrivate::retranslateStrings()
{
for (const auto &it : std::as_const(standardButtonMap)) {
const QString text = QDialogButtonBox::standardButtonText(it.second);
if (!text.isEmpty())
it.first->setText(text);
}
}
/*!
Constructs an empty, horizontal button box with the given \a parent.
\sa orientation, addButton()
*/
QDialogButtonBox::QDialogButtonBox(QWidget *parent)
: QDialogButtonBox(Qt::Horizontal, parent)
{
}
/*!
Constructs an empty button box with the given \a orientation and \a parent.
\sa orientation, addButton()
*/
QDialogButtonBox::QDialogButtonBox(Qt::Orientation orientation, QWidget *parent)
: QWidget(*new QDialogButtonBoxPrivate(orientation), parent, { })
{
d_func()->initLayout();
}
/*!
\since 5.2
Constructs a horizontal button box with the given \a parent, containing
the standard buttons specified by \a buttons.
\sa orientation, addButton()
*/
QDialogButtonBox::QDialogButtonBox(StandardButtons buttons, QWidget *parent)
: QDialogButtonBox(buttons, Qt::Horizontal, parent)
{
}
/*!
Constructs a button box with the given \a orientation and \a parent, containing
the standard buttons specified by \a buttons.
\sa orientation, addButton()
*/
QDialogButtonBox::QDialogButtonBox(StandardButtons buttons, Qt::Orientation orientation,
QWidget *parent)
: QDialogButtonBox(orientation, parent)
{
d_func()->createStandardButtons(buttons);
}
/*!
Destroys the button box.
*/
QDialogButtonBox::~QDialogButtonBox()
{
Q_D(QDialogButtonBox);
d->ignoreShowAndHide = true;
// QObjectPrivate::connect requires explicit disconnect in destructor
// otherwise the connection may kick in on child destruction and reach
// the parent's destroyed private object
d->disconnectAll();
// ditto event filter:
d->filter.reset();
}
/*!
\enum QDialogButtonBox::ButtonRole
//! [buttonrole-enum]
This enum describes the roles that can be used to describe buttons in
the button box. Combinations of these roles are as flags used to
describe different aspects of their behavior.
\value InvalidRole The button is invalid.
\value AcceptRole Clicking the button causes the dialog to be accepted
(e.g. OK).
\value RejectRole Clicking the button causes the dialog to be rejected
(e.g. Cancel).
\value DestructiveRole Clicking the button causes a destructive change
(e.g. for Discarding Changes) and closes the dialog.
\value ActionRole Clicking the button causes changes to the elements within
the dialog.
\value HelpRole The button can be clicked to request help.
\value YesRole The button is a "Yes"-like button.
\value NoRole The button is a "No"-like button.
\value ApplyRole The button applies current changes.
\value ResetRole The button resets the dialog's fields to default values.
\omitvalue NRoles
\sa StandardButton
//! [buttonrole-enum]
*/
/*!
\enum QDialogButtonBox::StandardButton
These enums describe flags for standard buttons. Each button has a
defined \l ButtonRole.
\value Ok An "OK" button defined with the \l AcceptRole.
\value Open An "Open" button defined with the \l AcceptRole.
\value Save A "Save" button defined with the \l AcceptRole.
\value Cancel A "Cancel" button defined with the \l RejectRole.
\value Close A "Close" button defined with the \l RejectRole.
\value Discard A "Discard" or "Don't Save" button, depending on the platform,
defined with the \l DestructiveRole.
\value Apply An "Apply" button defined with the \l ApplyRole.
\value Reset A "Reset" button defined with the \l ResetRole.
\value RestoreDefaults A "Restore Defaults" button defined with the \l ResetRole.
\value Help A "Help" button defined with the \l HelpRole.
\value SaveAll A "Save All" button defined with the \l AcceptRole.
\value Yes A "Yes" button defined with the \l YesRole.
\value YesToAll A "Yes to All" button defined with the \l YesRole.
\value No A "No" button defined with the \l NoRole.
\value NoToAll A "No to All" button defined with the \l NoRole.
\value Abort An "Abort" button defined with the \l RejectRole.
\value Retry A "Retry" button defined with the \l AcceptRole.
\value Ignore An "Ignore" button defined with the \l AcceptRole.
\value NoButton An invalid button.
\omitvalue FirstButton
\omitvalue LastButton
\sa ButtonRole, standardButtons
*/
/*!
\enum QDialogButtonBox::ButtonLayout
This enum describes the layout policy to be used when arranging the buttons
contained in the button box.
\value WinLayout Use a policy appropriate for applications on Windows.
\value MacLayout Use a policy appropriate for applications on \macos.
\value KdeLayout Use a policy appropriate for applications on KDE.
\value GnomeLayout Use a policy appropriate for applications on GNOME.
\value AndroidLayout Use a policy appropriate for applications on Android.
This enum value was added in Qt 5.10.
The button layout is specified by the \l{style()}{current style}. However,
on the X11 platform, it may be influenced by the desktop environment.
*/
/*!
\fn void QDialogButtonBox::clicked(QAbstractButton *button)
This signal is emitted when a button inside the button box is clicked. The
specific button that was pressed is specified by \a button.
\sa accepted(), rejected(), helpRequested()
*/
/*!
\fn void QDialogButtonBox::accepted()
This signal is emitted when a button inside the button box is clicked, as long
as it was defined with the \l AcceptRole or \l YesRole.
\sa rejected(), clicked(), helpRequested()
*/
/*!
\fn void QDialogButtonBox::rejected()
This signal is emitted when a button inside the button box is clicked, as long
as it was defined with the \l RejectRole or \l NoRole.
\sa accepted(), helpRequested(), clicked()
*/
/*!
\fn void QDialogButtonBox::helpRequested()
This signal is emitted when a button inside the button box is clicked, as long
as it was defined with the \l HelpRole.
\sa accepted(), rejected(), clicked()
*/
/*!
\property QDialogButtonBox::orientation
\brief the orientation of the button box
By default, the orientation is horizontal (i.e. the buttons are laid out
side by side). The possible orientations are Qt::Horizontal and
Qt::Vertical.
*/
Qt::Orientation QDialogButtonBox::orientation() const
{
return d_func()->orientation;
}
void QDialogButtonBox::setOrientation(Qt::Orientation orientation)
{
Q_D(QDialogButtonBox);
if (orientation == d->orientation)
return;
d->orientation = orientation;
d->resetLayout();
}
/*!
Clears the button box, deleting all buttons within it.
\sa removeButton(), addButton()
*/
void QDialogButtonBox::clear()
{
Q_D(QDialogButtonBox);
// Remove the created standard buttons, they should be in the other lists, which will
// do the deletion
d->standardButtonMap.clear();
for (int i = 0; i < NRoles; ++i) {
QList<QAbstractButton *> &list = d->buttonLists[i];
for (auto button : std::as_const(list)) {
QObjectPrivate::disconnect(button, &QAbstractButton::destroyed,
d, &QDialogButtonBoxPrivate::handleButtonDestroyed);
delete button;
}
list.clear();
}
}
/*!
Returns a list of all buttons that have been added to the button box.
\sa buttonRole(), addButton(), removeButton()
*/
QList<QAbstractButton *> QDialogButtonBox::buttons() const
{
Q_D(const QDialogButtonBox);
return d->allButtons();
}
QList<QAbstractButton *> QDialogButtonBoxPrivate::visibleButtons() const
{
QList<QAbstractButton *> finalList;
for (int i = 0; i < QDialogButtonBox::NRoles; ++i) {
const QList<QAbstractButton *> &list = buttonLists[i];
for (int j = 0; j < list.size(); ++j)
finalList.append(list.at(j));
}
return finalList;
}
QList<QAbstractButton *> QDialogButtonBoxPrivate::allButtons() const
{
QList<QAbstractButton *> ret(visibleButtons());
ret.reserve(ret.size() + hiddenButtons.size());
for (const auto &it : hiddenButtons)
ret.push_back(it.first);
return ret;
}
/*!
Returns the button role for the specified \a button. This function returns
\l InvalidRole if \a button is \nullptr or has not been added to the button box.
\sa buttons(), addButton()
*/
QDialogButtonBox::ButtonRole QDialogButtonBox::buttonRole(QAbstractButton *button) const
{
Q_D(const QDialogButtonBox);
for (int i = 0; i < NRoles; ++i) {
const QList<QAbstractButton *> &list = d->buttonLists[i];
for (int j = 0; j < list.size(); ++j) {
if (list.at(j) == button)
return ButtonRole(i);
}
}
return d->hiddenButtons.value(button, InvalidRole);
}
/*!
Removes \a button from the button box without deleting it and sets its parent to zero.
\sa clear(), buttons(), addButton()
*/
void QDialogButtonBox::removeButton(QAbstractButton *button)
{
Q_D(QDialogButtonBox);
d->removeButton(button, QDialogButtonBoxPrivate::RemoveReason::ManualRemove);
}
/*!
\internal
Removes \param button.
\param reason determines the behavior following the removal:
\list
\li \c ManualRemove disconnects all signals and removes the button from standardButtonMap.
\li \c HideEvent keeps connections alive, standard buttons remain in standardButtonMap.
\li \c Destroyed removes the button from standardButtonMap. Signals remain untouched, because
the button might already be only a QObject, the destructor of which handles disconnecting.
\endlist
*/
void QDialogButtonBoxPrivate::removeButton(QAbstractButton *button, RemoveReason reason)
{
if (!button)
return;
// Remove button from hidden buttons and roles
hiddenButtons.remove(button);
for (int i = 0; i < QDialogButtonBox::NRoles; ++i)
buttonLists[i].removeOne(button);
switch (reason) {
case RemoveReason::ManualRemove:
button->setParent(nullptr);
QObjectPrivate::disconnect(button, &QAbstractButton::clicked,
this, &QDialogButtonBoxPrivate::handleButtonClicked);
QObjectPrivate::disconnect(button, &QAbstractButton::destroyed,
this, &QDialogButtonBoxPrivate::handleButtonDestroyed);
button->removeEventFilter(filter.get());
Q_FALLTHROUGH();
case RemoveReason::Destroyed:
standardButtonMap.remove(reinterpret_cast<QPushButton *>(button));
break;
case RemoveReason::HideEvent:
break;
}
}
/*!
Adds the given \a button to the button box with the specified \a role.
If the role is invalid, the button is not added.
If the button has already been added, it is removed and added again with the
new role.
\note The button box takes ownership of the button.
\sa removeButton(), clear()
*/
void QDialogButtonBox::addButton(QAbstractButton *button, ButtonRole role)
{
Q_D(QDialogButtonBox);
if (Q_UNLIKELY(role <= InvalidRole || role >= NRoles)) {
qWarning("QDialogButtonBox::addButton: Invalid ButtonRole, button not added");
return;
}
removeButton(button);
button->setParent(this);
d->addButton(button, role);
}
/*!
Creates a push button with the given \a text, adds it to the button box for the
specified \a role, and returns the corresponding push button. If \a role is
invalid, no button is created, and zero is returned.
\sa removeButton(), clear()
*/
QPushButton *QDialogButtonBox::addButton(const QString &text, ButtonRole role)
{
Q_D(QDialogButtonBox);
if (Q_UNLIKELY(role <= InvalidRole || role >= NRoles)) {
qWarning("QDialogButtonBox::addButton: Invalid ButtonRole, button not added");
return nullptr;
}
QPushButton *button = new QPushButton(text, this);
d->addButton(button, role);
return button;
}
/*!
Adds a standard \a button to the button box if it is valid to do so, and returns
a push button. If \a button is invalid, it is not added to the button box, and
zero is returned.
\sa removeButton(), clear()
*/
QPushButton *QDialogButtonBox::addButton(StandardButton button)
{
Q_D(QDialogButtonBox);
return d->createButton(button);
}
/*!
\property QDialogButtonBox::standardButtons
\brief collection of standard buttons in the button box
This property controls which standard buttons are used by the button box.
\sa addButton()
*/
void QDialogButtonBox::setStandardButtons(StandardButtons buttons)
{
Q_D(QDialogButtonBox);
// Clear out all the old standard buttons, then recreate them.
const auto oldButtons = d->standardButtonMap.keys();
d->standardButtonMap.clear();
qDeleteAll(oldButtons);
d->createStandardButtons(buttons);
}
QDialogButtonBox::StandardButtons QDialogButtonBox::standardButtons() const
{
Q_D(const QDialogButtonBox);
StandardButtons standardButtons = NoButton;
for (const auto value : d->standardButtonMap.values())
standardButtons |= value;
return standardButtons;
}
/*!
Returns the QPushButton corresponding to the standard button \a which,
or \nullptr if the standard button doesn't exist in this button box.
\sa standardButton(), standardButtons(), buttons()
*/
QPushButton *QDialogButtonBox::button(StandardButton which) const
{
Q_D(const QDialogButtonBox);
for (const auto &it : std::as_const(d->standardButtonMap)) {
if (it.second == which)
return it.first;
}
return nullptr;
}
/*!
Returns the standard button enum value corresponding to the given \a button,
or NoButton if the given \a button isn't a standard button.
\sa button(), buttons(), standardButtons()
*/
QDialogButtonBox::StandardButton QDialogButtonBox::standardButton(QAbstractButton *button) const
{
Q_D(const QDialogButtonBox);
return d->standardButtonMap.value(static_cast<QPushButton *>(button));
}
/*!
Returns the display text for the standard \a button, as shown
on the button label. The text is platform- and locale-dependent.
Returns an empty string if \a button is not a recognized standard button.
\since 6.12
\sa standardButtonShortcut(), StandardButton
*/
QString QDialogButtonBox::standardButtonText(StandardButton button)
{
return QGuiApplicationPrivate::platformTheme()->standardButtonText(button);
}
#if QT_CONFIG(shortcut)
/*!
Returns the keyboard shortcut for the standard \a button. The shortcut
is platform-dependent. Returns an empty \l QKeySequence if \a button has
no associated shortcut or is not a recognized standard button.
\since 6.12
\sa standardButtonText(), StandardButton
*/
QKeySequence QDialogButtonBox::standardButtonShortcut(StandardButton button)
{
return QGuiApplicationPrivate::platformTheme()->standardButtonShortcut(button);
}
#endif
void QDialogButtonBoxPrivate::handleButtonClicked()
{
Q_Q(QDialogButtonBox);
if (QAbstractButton *button = qobject_cast<QAbstractButton *>(q->sender())) {
// Can't fetch this *after* emitting clicked, as clicked may destroy the button
// or change its role. Now changing the role is not possible yet, but arguably
// both clicked and accepted/rejected/etc. should be emitted "atomically"
// depending on whatever role the button had at the time of the click.
const QDialogButtonBox::ButtonRole buttonRole = q->buttonRole(button);
QPointer<QDialogButtonBox> guard(q);
emit q->clicked(button);
if (!guard)
return;
switch (QPlatformDialogHelper::ButtonRole(buttonRole)) {
case QPlatformDialogHelper::AcceptRole:
case QPlatformDialogHelper::YesRole:
emit q->accepted();
break;
case QPlatformDialogHelper::RejectRole:
case QPlatformDialogHelper::NoRole:
emit q->rejected();
break;
case QPlatformDialogHelper::HelpRole:
emit q->helpRequested();
break;
default:
break;
}
}
}
void QDialogButtonBoxPrivate::handleButtonDestroyed()
{
Q_Q(QDialogButtonBox);
if (QObject *object = q->sender())
removeButton(reinterpret_cast<QAbstractButton *>(object), RemoveReason::Destroyed);
}
bool QDialogButtonBoxPrivate::handleButtonShowAndHide(QAbstractButton *button, QEvent *event)
{
Q_Q(QDialogButtonBox);
const QEvent::Type type = event->type();
if ((type != QEvent::HideToParent && type != QEvent::ShowToParent) || ignoreShowAndHide)
return false;
switch (type) {
case QEvent::HideToParent: {
const QDialogButtonBox::ButtonRole role = q->buttonRole(button);
if (role != QDialogButtonBox::ButtonRole::InvalidRole) {
removeButton(button, RemoveReason::HideEvent);
hiddenButtons.insert(button, role);
layoutButtons();
}
break;
}
case QEvent::ShowToParent:
if (hiddenButtons.contains(button)) {
const auto role = hiddenButtons.take(button);
addButton(button, role, LayoutRule::DoLayout, AddRule::SkipConnect);
if (role == QDialogButtonBox::AcceptRole)
ensureFirstAcceptIsDefault();
}
break;
default: break;
}
return false;
}
/*!
\property QDialogButtonBox::centerButtons
\brief whether the buttons in the button box are centered
By default, this property is \c false. This behavior is appropriate
for most types of dialogs. A notable exception is message boxes
on most platforms (e.g. Windows), where the button box is
centered horizontally.
\sa QMessageBox
*/
void QDialogButtonBox::setCenterButtons(bool center)
{
Q_D(QDialogButtonBox);
if (d->center != center) {
d->center = center;
d->resetLayout();
}
}
bool QDialogButtonBox::centerButtons() const
{
Q_D(const QDialogButtonBox);
return d->center;
}
/*!
\reimp
*/
void QDialogButtonBox::changeEvent(QEvent *event)
{
Q_D(QDialogButtonBox);
switch (event->type()) {
case QEvent::StyleChange: // Propagate style
if (!d->standardButtonMap.empty()) {
QStyle *newStyle = style();
for (auto key : d->standardButtonMap.keys())
key->setStyle(newStyle);
}
#ifdef Q_OS_MACOS
Q_FALLTHROUGH();
case QEvent::MacSizeChange:
#endif
d->resetLayout();
QWidget::changeEvent(event);
break;
default:
QWidget::changeEvent(event);
break;
}
}
void QDialogButtonBoxPrivate::ensureFirstAcceptIsDefault()
{
Q_Q(QDialogButtonBox);
const QList<QAbstractButton *> &acceptRoleList = buttonLists[QDialogButtonBox::AcceptRole];
QPushButton *firstAcceptButton = acceptRoleList.isEmpty()
? nullptr
: qobject_cast<QPushButton *>(acceptRoleList.at(0));
if (!firstAcceptButton)
return;
bool hasDefault = false;
QWidget *dialog = nullptr;
QWidget *p = q;
while (p && !p->isWindow()) {
p = p->parentWidget();
if ((dialog = qobject_cast<QDialog *>(p)))
break;
}
QWidget *parent = dialog ? dialog : q;
Q_ASSERT(parent);
const auto pushButtons = parent->findChildren<QPushButton *>();
for (QPushButton *pushButton : pushButtons) {
if (pushButton->isDefault() && pushButton != firstAcceptButton) {
hasDefault = true;
break;
}
}
if (!hasDefault && firstAcceptButton) {
firstAcceptButton->setDefault(true);
// When the QDialogButtonBox is focused, and it doesn't have an
// explicit focus widget, it will transfer focus to its focus
// proxy, which is the first button in the layout. This behavior,
// combined with the behavior that QPushButtons in a QDialog will
// by default have their autoDefault set to true, results in the
// focus proxy/first button stealing the default button status
// immediately when the button box is focused, which is not what
// we want. Account for this by explicitly making the firstAcceptButton
// focused as well, unless an explicit focus widget has been set, or
// a dialog child has Qt::StrongFocus.
if (dialog && !(QWidgetPrivate::get(dialog)->hasChildWithFocusPolicy(Qt::StrongFocus, q)
|| dialog->focusWidget()))
firstAcceptButton->setFocus();
}
}
void QDialogButtonBoxPrivate::disconnectAll()
{
Q_Q(QDialogButtonBox);
const auto buttons = q->findChildren<QAbstractButton *>();
for (auto *button : buttons)
button->disconnect(q);
}
/*!
\reimp
*/
bool QDialogButtonBox::event(QEvent *event)
{
Q_D(QDialogButtonBox);
switch (event->type()) {
case QEvent::Show:
d->ensureFirstAcceptIsDefault();
break;
case QEvent::LanguageChange:
d->retranslateStrings();
break;
default: break;
}
return QWidget::event(event);
}
QT_END_NAMESPACE
#include "moc_qdialogbuttonbox.cpp"