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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#ifndef SC_STATIC_SIM_H
#define SC_STATIC_SIM_H
#include "ScRigidSim.h"
#include "ScStaticCore.h"
namespace physx
{
namespace Sc
{
class StaticSim : public RigidSim
{
public:
StaticSim(Scene& scene, StaticCore& core) : RigidSim(scene, core) {}
~StaticSim() { getStaticCore().setSim(NULL); }
PX_FORCE_INLINE StaticCore& getStaticCore() const { return static_cast<StaticCore&>(getRigidCore()); }
};
} // namespace Sc
}
#endif