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++ // Copyright (C) 2017 Juan José Casafranca.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import Qt3D.Core 2.0
++ import Qt3D.Render 2.9
++
++ Viewport {
++ RenderSurfaceSelector {
++ id: surfaceSelector
++
++ // Compute Pass
++ DispatchCompute {
++ workGroupX: 50; workGroupY: 1; workGroupZ: 1
++ BufferCapture {
++ TechniqueFilter {
++ matchAll: [
++ FilterKey { name: "type"; value: "compute"}
++ ]
++ }
++ }
++ }
++
++ NoDraw { }
++ }
++ }
++
++