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++ // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
++ #include <Qt3DRender/private/qshaderdata_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DRender {
++ namespace Render {
++ namespace Quick {
++
++ class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate
++ {
++ public:
++ Quick3DShaderDataArrayPrivate()
++ : QNodePrivate()
++ {}
++
++ QList<QShaderData *> m_values;
++ };
++
++ Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent)
++ : QNode(*new Quick3DShaderDataArrayPrivate, parent)
++ {
++ }
++
++ QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList()
++ {
++ using qt_size_type = qsizetype;
++ using ListContentType = QShaderData;
++ auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *bar) {
++ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
++ static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar);
++ };
++ auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
++ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
++ return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.size();
++ };
++ auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
++ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
++ return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index);
++ };
++ auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
++ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
++ static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear();
++ };
++
++ return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
++ }
++
++ QList<QShaderData *> Quick3DShaderDataArray::values() const
++ {
++ Q_D(const Quick3DShaderDataArray);
++ return d->m_values;
++ }
++
++ // TODO: Avoid cloning here
++ //void Quick3DShaderDataArray::copy(const QNode *ref)
++ //{
++ // QNode::copy(ref);
++ // const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref);
++ // Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values)
++ // d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v)));
++ //}
++
++ } // namespace Quick
++ } // namespace Render
++ } // namespace Qt3DRender
++
++ QT_END_NAMESPACE
++
++ #include "moc_quick3dshaderdataarray_p.cpp"