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++ // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "genericdevicebackendnode_p.h"
++
++ #include <Qt3DInput/qabstractphysicaldevice.h>
++
++ #include <Qt3DInput/private/inputhandler_p.h>
++ #include <Qt3DInput/private/inputmanagers_p.h>
++ #include <Qt3DInput/private/qgenericinputdevice_p.h>
++ #include <Qt3DInput/private/qabstractphysicaldevice_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DInput {
++ namespace Input {
++
++ GenericDeviceBackendNode::GenericDeviceBackendNode(QBackendNode::Mode mode)
++ : QAbstractPhysicalDeviceBackendNode(mode)
++ , m_mutex()
++ {
++ }
++
++ GenericDeviceBackendNode::~GenericDeviceBackendNode()
++ {
++ }
++
++ void GenericDeviceBackendNode::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
++ {
++ QAbstractPhysicalDeviceBackendNode::syncFromFrontEnd(frontEnd, firstTime);
++ const Qt3DInput::QGenericInputDevice *node = qobject_cast<const Qt3DInput::QGenericInputDevice *>(frontEnd);
++ if (!node)
++ return;
++
++ auto *d = static_cast<Qt3DInput::QAbstractPhysicalDevicePrivate *>( Qt3DCore::QNodePrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd)) );
++
++ {
++ const QMutexLocker lock(&m_mutex);
++ for (const auto &val: std::as_const(d->m_pendingAxisEvents))
++ m_axesValues[val.first] = val.second;
++ for (const auto &val: std::as_const(d->m_pendingButtonsEvents))
++ m_buttonsValues[val.first] = val.second;
++
++ d->m_pendingAxisEvents.clear();
++ d->m_pendingButtonsEvents.clear();
++ }
++ }
++
++ void GenericDeviceBackendNode::cleanup()
++ {
++ const QMutexLocker lock(&m_mutex);
++ m_axesValues.clear();
++ m_buttonsValues.clear();
++ QAbstractPhysicalDeviceBackendNode::cleanup();
++ }
++
++ float GenericDeviceBackendNode::axisValue(int axisIdentifier) const
++ {
++ const QMutexLocker lock(&m_mutex);
++ return m_axesValues[axisIdentifier];
++ }
++
++ bool GenericDeviceBackendNode::isButtonPressed(int buttonIdentifier) const
++ {
++ const QMutexLocker lock(&m_mutex);
++ return m_buttonsValues[buttonIdentifier];
++ }
++
++ GenericDeviceBackendFunctor::GenericDeviceBackendFunctor(QInputAspect *inputaspect, InputHandler *handler)
++ : m_inputAspect(inputaspect)
++ , m_handler(handler)
++ {
++ }
++
++ Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::create(Qt3DCore::QNodeId id) const
++ {
++ GenericDeviceBackendNode *backendNode = m_handler->genericDeviceBackendNodeManager()->getOrCreateResource(id);
++ backendNode->setInputAspect(m_inputAspect);
++ m_handler->appendGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(id));
++ return backendNode;
++ }
++
++ Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::get(Qt3DCore::QNodeId id) const
++ {
++ return m_handler->genericDeviceBackendNodeManager()->lookupResource(id);
++ }
++
++ void GenericDeviceBackendFunctor::destroy(Qt3DCore::QNodeId id) const
++ {
++ m_handler->removeGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(id));
++ m_handler->genericDeviceBackendNodeManager()->releaseResource(id);
++ }
++
++ } // namespace Input
++ } // namespace Qt3DInput
++
++ QT_END_NAMESPACE