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++ // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qskeletonmapping.h"
++ #include "qskeletonmapping_p.h"
++ #include <Qt3DCore/qabstractskeleton.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace Qt3DAnimation {
++
++ QSkeletonMappingPrivate::QSkeletonMappingPrivate()
++ : QAbstractChannelMappingPrivate()
++ , m_skeleton(nullptr)
++ {
++ m_mappingType = QAbstractChannelMappingPrivate::SkeletonMapping;
++ }
++
++ QSkeletonMapping::QSkeletonMapping(Qt3DCore::QNode *parent)
++ : QAbstractChannelMapping(*new QSkeletonMappingPrivate, parent)
++ {
++ }
++
++ QSkeletonMapping::QSkeletonMapping(QSkeletonMappingPrivate &dd, Qt3DCore::QNode *parent)
++ : QAbstractChannelMapping(dd, parent)
++ {
++ }
++
++ QSkeletonMapping::~QSkeletonMapping()
++ {
++ }
++
++ /*!
++ \property Qt3DAnimation::QSkeletonMapping::skeleton
++
++ Holds the skeleton that should be used for the skeleton mapping.
++ */
++ Qt3DCore::QAbstractSkeleton *QSkeletonMapping::skeleton() const
++ {
++ Q_D(const QSkeletonMapping);
++ return d->m_skeleton;
++ }
++
++ void QSkeletonMapping::setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton)
++ {
++ Q_D(QSkeletonMapping);
++ if (d->m_skeleton == skeleton)
++ return;
++
++ if (d->m_skeleton)
++ d->unregisterDestructionHelper(d->m_skeleton);
++
++ if (skeleton && !skeleton->parent())
++ skeleton->setParent(this);
++ d->m_skeleton = skeleton;
++
++ // Ensures proper bookkeeping
++ if (d->m_skeleton)
++ d->registerDestructionHelper(d->m_skeleton, &QSkeletonMapping::setSkeleton, d->m_skeleton);
++
++ emit skeletonChanged(skeleton);
++ }
++
++ } // namespace Qt3DAnimation
++
++ QT_END_NAMESPACE
++
++ #include "moc_qskeletonmapping.cpp"