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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ // This shader stump cannot be precompiled and is compiled at run-time.
++ // Appropriate target preamble added when it is loaded.
++
++ varying vec2 v_texcoord;
++ struct buf {
++ mat4 qt_Matrix;
++ float qt_Opacity;
++ };
++ uniform buf ubuf;
++ uniform samplerExternalOES tex0;
++
++ void main()
++ {
++ gl_FragColor = ubuf.qt_Opacity * texture2D(tex0, v_texcoord);
++ }