Revision control
++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #version 440
++
++ layout(location = 0) in vec2 qt_VertexPosition;
++ layout(location = 1) in vec2 qt_VertexTexCoord;
++ layout(location = 0) out vec2 v_texcoord;
++
++ layout(std140, binding = 0) uniform buf {
++ mat4 qt_Matrix;
++ float qt_Opacity;
++ };
++
++ out gl_PerVertex { vec4 gl_Position; };
++
++ void main()
++ {
++ gl_Position = qt_Matrix * vec4(qt_VertexPosition, 0.0, 1.0);
++ v_texcoord = qt_VertexTexCoord;
++ }