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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Node {
++ property SceneEnvironment qmlxr_environment: SceneEnvironment {
++ effects: [ e0 ]
++ }
++
++ DirectionalLight {
++ }
++
++ Model {
++ source: "#Cube"
++ materials: PrincipledMaterial {
++ baseColor: "green"
++ }
++ position: Qt.vector3d(25, 0, 0)
++ scale: Qt.vector3d(0.5, 0.5, 0.5)
++ }
++
++ Model {
++ source: "#Sphere"
++ materials: PrincipledMaterial {
++ baseColor: "blue"
++ }
++ position: Qt.vector3d(-25, 0, 0)
++ scale: Qt.vector3d(0.5, 0.5, 0.5)
++ }
++
++ Effect {
++ id: e0
++ passes: Pass {
++ shaders: Shader {
++ stage: Shader.Fragment
++ shader: "projmatrix.frag"
++ }
++ }
++ }
++ }