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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick.Layouts
++ import QtQuick3D
++
++ Rectangle {
++ width: 500
++ height: 400
++ color: "lightgray"
++
++ View3D {
++ anchors.fill: parent
++ renderMode: View3D.Offscreen
++
++ camera: OrthographicCamera {
++ z: 500
++ }
++
++ DirectionalLight {
++ eulerRotation.y: 180
++ ambientColor: Qt.rgba(1.0, 1.0, 1.0, 1.0);
++ }
++
++ Text {
++ text: "Default | autoOrientation: false | flipV: true | autoOrientation: false; flipV: true"
++ anchors.top: parent.top
++ width: parent.width
++ horizontalAlignment: Text.AlignHCenter
++ fontSizeMode: Text.HorizontalFit
++ minimumPixelSize: 8
++ font.pixelSize: 16
++ }
++
++ // Row 1
++
++ // A #Rectangle model textured with a Texture sourced from a .png file.
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-150, 100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { source: "../shared/maps/t2.png" }
++ } ]
++ }
++
++ // autoOrientation is false but has no visible effect.
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-50, 100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ source: "../shared/maps/t2.png"
++ autoOrientation: false
++ }
++ } ]
++ }
++
++ // flipV is set to true (appears upside down).
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(50, 100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ source: "../shared/maps/t2.png"
++ flipV: true
++ }
++ } ]
++ }
++
++ // autoOrientation=false and flipV=true (same as just setting flipV=true)
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(150, 100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ source: "../shared/maps/t2.png"
++ autoOrientation: false
++ flipV: true
++ }
++ } ]
++ }
++
++ // Row 2
++
++ // A #Rectangle model textured with a Texture sourced from a .ktx file.
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-150, 0, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { source: "../shared/maps/o1_bc1.ktx" }
++ } ]
++ }
++
++ // autoOrientation is false so it should show up as upside down (as if flipV was set to true).
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-50, 0, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ source: "../shared/maps/o1_bc1.ktx"
++ autoOrientation: false
++ }
++ } ]
++ }
++
++ // flipV is set to true (appears upside down).
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(50, 0, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ source: "../shared/maps/o1_bc1.ktx"
++ flipV: true
++ }
++ } ]
++ }
++
++ // autoOrientation=false and flipV=true (same as column #1 because the effective flipV is false).
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(150, 0, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ source: "../shared/maps/o1_bc1.ktx"
++ autoOrientation: false
++ flipV: true
++ }
++ } ]
++ }
++
++ // Row 3
++
++ // A #Rectangle model textured with a Texture with a sourceItem.
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-150, -100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ sourceItem: Rectangle {
++ id: miniQuickScene
++ width: 128
++ height: 128
++ color: "green"
++ Image {
++ source: "../shared/maps/t2.png"
++ anchors.centerIn: parent
++ }
++ }
++ }
++ } ]
++ }
++
++ // autoOrientation is false so it should show up as upside down (as if flipV was set to true).
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-50, -100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ autoOrientation: false
++ sourceItem: miniQuickScene
++ }
++ } ]
++ }
++
++ // flipV is set to true (appears upside down).
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(50, -100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ flipV: true
++ sourceItem: miniQuickScene
++ }
++ } ]
++ }
++
++ // autoOrientation=false and flipV=true (same as column #1 because the effective flipV is false).
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(150, -100, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture {
++ autoOrientation: false
++ flipV: true
++ sourceItem: miniQuickScene
++ }
++ } ]
++ }
++ }
++ }