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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ id: pointlight_2
++ width: 800
++ height: 480
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: layer
++ anchors.left: parent.left
++ anchors.leftMargin: parent.width * 0
++ width: parent.width * 1
++ anchors.top: parent.top
++ anchors.topMargin: parent.height * 0
++ height: parent.height * 1
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ aoDither: true
++ depthPrePassEnabled: true
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 0, 600)
++ clipFar: 5000
++ }
++
++ DirectionalLight {
++ id: light
++ shadowFactor: 10
++ }
++
++ Model {
++ id: rectangle
++ position: Qt.vector3d(-5.77344, -34.641, 0)
++ rotation: Quaternion.fromEulerAngles(-53.5, 0, 0)
++ scale: Qt.vector3d(6.30691, 5.36799, 1)
++ source: "#Rectangle"
++
++
++
++ DefaultMaterial {
++ id: material
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [material]
++ }
++
++ Model {
++ id: cylinder
++ position: Qt.vector3d(26.809, 49.9481, -25.2529)
++ rotation: Quaternion.fromEulerAngles(52.8354, -30.8347, -4.94139)
++ scale: Qt.vector3d(1.16992, 0.986966, 1)
++ source: "#Cylinder"
++
++
++
++ DefaultMaterial {
++ id: material_001
++ lighting: DefaultMaterial.FragmentLighting
++ diffuseColor: Qt.rgba(0.501961, 1, 0.501961, 1)
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [material_001]
++ }
++
++ PointLight {
++ id: shadowcaster_001
++ position: Qt.vector3d(392.861, 210.03, 93.254)
++ color: Qt.rgba(1, 0.662745, 0.501961, 1)
++ castsShadow: true
++ shadowFactor: 31.9375
++ shadowFilter: 27.8125
++ }
++
++ PointLight {
++ id: shadowcaster
++ position: Qt.vector3d(161.658, 256.921, 0)
++ color: Qt.rgba(0, 0.501961, 0.501961, 1)
++ castsShadow: true
++ shadowFactor: 31.9375
++ shadowFilter: 27.8125
++ }
++ }
++ }