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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Rectangle {
++ width: 500
++ height: 400
++
++ View3D {
++ anchors.fill: parent
++ renderMode: View3D.Offscreen
++
++ camera: OrthographicCamera {
++ id: camera
++ z: 50
++ }
++
++ DirectionalLight {
++ }
++
++ Model {
++ source: "#Rectangle"
++ materials: [ DefaultMaterial {
++ lighting: DefaultMaterial.NoLighting
++ diffuseMap: Texture {
++ source: "../shared/maps/checkers1.png"
++ tilingModeHorizontal: Texture.Repeat
++ tilingModeVertical: Texture.Repeat
++ scaleU: 100
++ scaleV: 100
++ }
++ } ]
++ z: -500
++ scale: Qt.vector3d(10, 10, 1)
++ }
++
++ Texture {
++ id: tex_rgba
++ source: "../shared/maps/alphaMode_rgba.png"
++ }
++
++ // Row 1: alphaMode == Opaque
++ // Col 1: Node opacity = default(1.0), Material opacity = 0.7
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-200, 150, 0)
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Opaque
++ opacity: 0.7
++ } ]
++ }
++ // Col 2: Node opacity = 0.7, Material opacity = default(1.0)
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-100, 150, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Opaque
++ } ]
++ }
++ // Col 3: Node opacity = 0.7, Material opacity = 0.7
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(0, 150, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Opaque
++ opacity: 0.7
++ } ]
++ }
++ // Col 4: Node opacity = 0.0, Material opacity = 0.7
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(100, 150, 0)
++ opacity: 0
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Opaque
++ opacity: 0.7
++ } ]
++ }
++ // Col 5: Node opacity = 0.7, Material opacity = 0.0
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(0, 150, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Opaque
++ opacity: 0
++ } ]
++ }
++
++ // Row 2: alphaMode == Mask && alphaCutoff = 0.25
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-200, 50, 0)
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.25
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-100, 50, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.25
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(0, 50, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.25
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(100, 50, 0)
++ opacity: 0
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.25
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(200, 50, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.25
++ opacity: 0
++ } ]
++ }
++ // Row 3: alphaMode == Mask && alphaCutoff = default(0.5)
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-200, -50, 0)
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-100, -50, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(0, -50, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(100, -50, 0)
++ opacity: 0
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(200, -50, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ opacity: 0
++ } ]
++ }
++ // Row 4: alphaMode == Mask && alphaCutoff = 0.75
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-200, -150, 0)
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.75
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(-100, -150, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.75
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(0, -150, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.75
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(100, -150, 0)
++ opacity: 0
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.75
++ opacity: 0.7
++ } ]
++ }
++ Model {
++ source: "#Rectangle"
++ position: Qt.vector3d(200, -150, 0)
++ opacity: 0.7
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_rgba
++ metalness: 0
++ alphaMode: PrincipledMaterial.Mask
++ alphaCutoff: 0.75
++ opacity: 0
++ } ]
++ }
++ }
++ }