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++ import QtQuick
++ import QtQuick3D
++
++ Rectangle {
++ width: 640
++ height: 480
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ anchors.fill: parent
++
++ camera: PerspectiveCamera {
++ z: 300
++ y: 100
++ }
++
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black"
++ }
++
++ PointLight {
++ bakeMode: Light.BakeModeAll
++ y: 190
++ brightness: 5
++ castsShadow: true
++ shadowFactor: 75
++ }
++
++ Box {
++ usedInBakedLighting: true
++ bakedLightmap: BakedLightmap {
++ // enabled==false means the lightmap is not actually loaded and used
++ enabled: false
++ key: "box"
++ }
++ scale: Qt.vector3d(100, 100, 100)
++ }
++ }
++ }