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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Item {
++ width: 640
++ height: 480
++
++ Item {
++ anchors.fill: parent
++
++ View3D {
++ id: v3d
++ anchors.fill: parent
++
++ environment: ExtendedSceneEnvironment {
++ clearColor: "lightblue"
++ backgroundMode: SceneEnvironment.Color
++ ssrEnabled: true
++ }
++
++ Model {
++ source: "#Rectangle"
++ y: -200
++ scale: Qt.vector3d(50, 50, 50)
++ eulerRotation.x: -90
++ materials: PrincipledMaterial {
++ baseColor: Qt.rgba(0.4, 0.4, 0.4, 1.0)
++ roughness: 0.3
++ metalness: 0.2
++ }
++ }
++
++ Model {
++ source: "#Cube"
++
++ scale: Qt.vector3d(2, 2, 2)
++ x: 300
++ z: 300
++ y: -100
++ materials: PrincipledMaterial {
++ baseColor: Qt.rgba(0.9, 0.4, 0.4, 1.0)
++ }
++ }
++
++
++ Model {
++ source: "#Cone"
++
++ scale: Qt.vector3d(4, 4, 4)
++ x: -300
++ z: -300
++ y: 50
++ materials: PrincipledMaterial {
++ baseColor: Qt.rgba(0.1, 0.9, 0.4, 1.0)
++ }
++ }
++
++
++ DirectionalLight {
++ id: dirLight
++ visible: true
++ eulerRotation.x: -60
++ castsShadow: true
++ shadowFactor: 90
++ brightness: 1
++ shadowMapQuality: Light.ShadowMapQualityHigh
++ softShadowQuality: Light.PCF8
++ pcfFactor: 2
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 100, 1500)
++ }
++
++ WasdController {
++ controlledObject: camera
++ }
++ }
++ }
++ }