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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ width: 400
++ height: 400
++ color: "grey"
++
++ View3D {
++ anchors.fill: parent
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 200, 300)
++ eulerRotation.x: -30
++ }
++
++ Model {
++ scale: Qt.vector3d(1.5, 1.5, 1.5)
++ x: -100
++ source: "#Cone"
++ materials: [
++ CustomMaterial {
++ TextureInput {
++ id: texInput
++ enabled: true
++ texture: Texture {
++ // no source (force dummy texture path
++ }
++ }
++
++ fragmentShader: "depthdraw.frag"
++ property TextureInput baseColor: texInput
++ }
++ ]
++ }
++
++ Model {
++ scale: Qt.vector3d(1.5, 1.5, 1.5)
++ x: 100
++ source: "#Cone"
++ materials: [
++ CustomMaterial {
++ TextureInput {
++ id: texInput2
++ enabled: true
++ texture: Texture {
++ // no source (force dummy texture path
++ }
++ }
++
++ fragmentShader: "depthdraw.frag"
++ property TextureInput baseColor: texInput2
++ depthDrawMode: Material.OpaquePrePassDepthDraw
++ }
++ ]
++ }
++
++ Model {
++ source: "#Rectangle"
++ eulerRotation.x: -90
++ materials: PrincipledMaterial {
++
++ }
++ scale: Qt.vector3d(10, 10, 10)
++ }
++
++ DirectionalLight {
++ eulerRotation.y: -90
++ eulerRotation.x: -30
++ castsShadow: true
++ }
++ }
++ }