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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ VARYING vec2 texcoord;
++ VARYING vec3 normal;
++
++ void MAIN()
++ {
++ texcoord = UV0;
++ texcoord.x *= coordXFactor;
++ texcoord.y *= coordYFactor;
++ normal = NORMAL;
++ POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
++ }