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++ import QtQuick
++ import QtQuick3D
++
++ CustomMaterial {
++ property TextureInput baseColor: TextureInput {
++ texture: Texture {
++ source: "../shared/maps/texture_withAlpha.png"
++ generateMipmaps: true
++ mipFilter: Texture.Linear
++ }
++ }
++ sourceBlend: CustomMaterial.SrcAlpha
++ destinationBlend: CustomMaterial.OneMinusSrcAlpha
++ cullMode: CustomMaterial.BackFaceCulling
++
++ fragmentShader: "depthdraw.frag"
++ }