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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ // SkyboxPass test scene.
++ // A custom render pipeline with DisableInternalPasses renders the skybox
++ // through a SubRenderPass with passMode: RenderPass.SkyboxPass.
++ // The ProceduralSkyTextureData light probe provides a coloured sky gradient.
++ // The test verifies that non-black pixels appear (the skybox rendered), and
++ // that toggling the lightProbe at runtime changes the output.
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Item {
++ id: root
++ width: 400
++ height: 400
++
++ View3D {
++ id: view3D
++ anchors.fill: parent
++ renderOverrides: View3D.DisableInternalPasses
++
++ environment: SceneEnvironment {
++ id: sceneEnv
++ backgroundMode: SceneEnvironment.SkyBox
++ lightProbe: Texture {
++ id: skyProbe
++ objectName: "skyProbe"
++ textureData: ProceduralSkyTextureData {}
++ }
++ }
++
++ PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 300)
++ }
++
++ RenderPassTexture {
++ id: colorTex
++ format: RenderPassTexture.RGBA8
++ }
++
++ // Main pass: only renders via SubRenderPasses
++ RenderPass {
++ id: mainPass
++ clearColor: "black"
++ commands: [
++ ColorAttachment { target: colorTex },
++ DepthStencilAttachment {},
++ RenderablesFilter { renderableTypes: RenderablesFilter.None },
++ SubRenderPass {
++ renderPass: RenderPass {
++ id: skyPass
++ objectName: "skyPass"
++ passMode: RenderPass.SkyboxPass
++ }
++ }
++ ]
++ }
++
++ SimpleQuadRenderer {
++ texture: Texture {
++ textureProvider: RenderOutputProvider {
++ textureSource: RenderOutputProvider.UserPassTexture
++ renderPass: mainPass
++ attachmentSelector: RenderOutputProvider.Attachment0
++ }
++ }
++ }
++ }
++ }