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++ import QtQuick
++ import QtQuick3D
++
++ View3D {
++ anchors.fill: parent
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black"
++ }
++ PerspectiveCamera { z: 600 }
++ DirectionalLight { }
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(2, 2, 2)
++ eulerRotation.x: 30
++ materials: PrincipledMaterial {
++ baseColorMap: Texture {
++ source: "qt_logo_rect.png"
++ }
++ }
++ }
++ }