Revision control
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++ import io.qt.tests.auto.BufferManager
++
++ View3D {
++ width: 640
++ height: 480
++ id: view1
++ anchors.fill: parent
++
++ PerspectiveCamera {
++ id: camera1
++ }
++
++ DirectionalLight {
++
++ }
++
++
++
++ Model {
++ source: "#Cube"
++ materials: PrincipledMaterial {
++ baseColorMap: Texture {
++ source: "noise1.jpg"
++ }
++ emissiveMap: namedTexture
++ }
++ }
++
++ Model {
++ source: "#Cone"
++ materials: PrincipledMaterial {
++ baseColorMap: Texture {
++ source: "noise3.jpg"
++ }
++ emissiveMap: namedTexture2
++ }
++ }
++
++ Model {
++ geometry: grid1
++ materials: PrincipledMaterial {
++ baseColorMap: Texture {
++ source: "noise2.jpg"
++ generateMipmaps: true
++ }
++ }
++ }
++
++ Model {
++ geometry: GridGeometry { }
++ materials: PrincipledMaterial {
++ baseColorMap: Texture {
++ textureData: GradientTexture { }
++ }
++ emissiveMap: qmlTexture
++ }
++ }
++
++ GridGeometry {
++ id: grid1
++ horizontalLines: 10
++ verticalLines: 10
++ }
++ GridGeometry {
++ id: grid2
++ horizontalLines: 8
++ verticalLines: 8
++ horizontalStep: 0.1
++ verticalStep: 0.1
++ }
++
++ GridGeometry {
++ id: grid3
++ horizontalLines: 18
++ verticalLines: 18
++ horizontalStep: 30.0
++ verticalStep: 20.5
++ }
++
++ ResourceLoader {
++ meshSources: [
++ "#Cube",
++ "#Sphere",
++ "random1.mesh",
++ "random2.mesh"
++ ]
++ textures: [
++ Texture {
++ source: "noise1.jpg"
++ },
++ Texture {
++ id: namedTexture
++ source: "noise1.jpg"
++ generateMipmaps: true
++ },
++ Texture {
++ source: "noise2.jpg"
++ },
++ Texture {
++ id: namedTexture2
++ textureData: GradientTexture { }
++ },
++ Texture {
++ id: qmlTexture
++ sourceItem: Rectangle {
++ width: 200
++ height: 200
++ color: "blue"
++ }
++ }
++ ]
++
++ geometries: [
++ grid1,
++ grid2,
++ grid3
++ ]
++ }
++ }
++