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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGRENDERSHADERMETADATA_P_H
++ #define QSSGRENDERSHADERMETADATA_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtCore/qbytearray.h>
++ #include <QtCore/qvector.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ namespace QSSGRenderShaderMetadata {
++
++ struct Uniform
++ {
++ enum Condition {
++ None,
++ Regular,
++ Negated
++ };
++
++ QByteArray type;
++ Condition condition = Condition::None;
++ QByteArray name;
++ QByteArray conditionName;
++ bool multiview = false;
++
++ static Condition conditionFromString(const QString &condition);
++ };
++
++ struct Image : public Uniform
++ {
++ Image() {};
++ Image(const Uniform &u) : Uniform(u) {}
++ QByteArray imageType;
++ QByteArray qualifiers;
++ };
++
++ struct InputOutput
++ {
++ QByteArray type;
++ QSSGShaderGeneratorStage stage = QSSGShaderGeneratorStage::Vertex;
++ QByteArray name;
++ bool flat = false;
++
++ static QSSGShaderGeneratorStage stageFromString(const QString &stage);
++ };
++
++ struct ShaderMetaData
++ {
++ QVector<Uniform> uniforms;
++ QVector<Image> images;
++ QVector<InputOutput> inputs;
++ QVector<InputOutput> outputs;
++ };
++
++ ShaderMetaData getShaderMetaData(const QByteArray &data);
++
++ QT_END_NAMESPACE
++
++ } // namespace
++
++ #endif // QSSGRENDERSHADERMETADATA_H