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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef QSSG_RENDER_MOTIONVECTORMAP_H
++ #define QSSG_RENDER_MOTIONVECTORMAP_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
++ #include <QtGui/QMatrix4x4>
++ #include <QtGui/QVector3D>
++ #include <QtCore/QHash>
++ #include <QtCore/QByteArray>
++ #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSSGRhiContext;
++ class QSSGRenderContextInterface;
++ class QRhiRenderBuffer;
++ class QRhiTextureRenderTarget;
++ class QRhiRenderPassDescriptor;
++ class QRhiTexture;
++
++ class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderMotionVectorMap
++ {
++ Q_DISABLE_COPY(QSSGRenderMotionVectorMap)
++ public:
++ struct MotionResultData {
++ QMatrix4x4 prevModelViewProjection;
++ QMatrix4x4 prevInstanceLocal;
++ QMatrix4x4 prevInstanceGlobal;
++ QSSGRenderImageTexture prevBoneTexture;
++ QSSGRenderImageTexture prevInstanceTexture;
++ QSSGRenderImageTexture currentMorphWeightTexture;
++ QSSGRenderImageTexture prevMorphWeightTexture;
++ };
++
++ explicit QSSGRenderMotionVectorMap(const QSSGRenderContextInterface &inContext);
++ ~QSSGRenderMotionVectorMap();
++
++ void endFrame();
++ MotionResultData trackMotionData(const void *modelKey,
++ const QMatrix4x4 ¤tModelViewProjection,
++ const QMatrix4x4 ¤tInstanceLocal,
++ const QMatrix4x4 ¤tInstanceGlobal,
++ QSSGRenderTextureData *currentBoneTextureData,
++ QSSGRenderInstanceTable *currentInstanceTable,
++ const QVector<float> ¤tMorphWeights);
++
++ void releaseCachedResources();
++
++ private:
++ struct MotionStoreData {
++ QMatrix4x4 prevModelViewProjection;
++ QMatrix4x4 prevInstanceLocal;
++ QMatrix4x4 prevInstanceGlobal;
++ std::shared_ptr<QSSGRenderTextureData> prevBoneTextureData;
++ std::shared_ptr<QSSGRenderTextureData> prevInstanceTextureData;
++ std::shared_ptr<QSSGRenderTextureData> currentMorphWeightTextureData;
++ std::shared_ptr<QSSGRenderTextureData> prevMorphWeightTextureData;
++ QSize lastPrevBoneTextureDataSize;
++ QSize lastPrevInstanceTextureDataSize;
++ QSize lastPrevMorphWeightTextureDataSize;
++ QSize lastCurrentMorphWeightTextureDataSize;
++ int frameAge = 0;
++ bool visitedThisFrame = false;
++ MotionResultData cachedResult;
++ };
++
++ const QSSGRenderContextInterface &m_context;
++ QHash<const void*, MotionStoreData> m_cache;
++
++ void cleanupStaleEntries();
++ void releaseEntryResources(MotionStoreData& entry);
++ QSSGRenderImageTexture loadAndReleaseIfNeeded(const std::shared_ptr<QSSGRenderTextureData>& textureData, QSize lastSize);
++ };
++
++ using QSSGRenderMotionVectorMapPtr = std::shared_ptr<QSSGRenderMotionVectorMap>;
++
++ QT_END_NAMESPACE
++
++ #endif // QSSG_RENDER_MOTIONVECTORMAP_H