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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DPARTICLEVECTORDIRECTION_H
++ #define QQUICK3DPARTICLEVECTORDIRECTION_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QVector3D>
++ #include <QtQuick3DParticles/private/qquick3dparticledirection_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleVectorDirection : public QQuick3DParticleDirection
++ {
++ Q_OBJECT
++ Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
++ Q_PROPERTY(QVector3D directionVariation READ directionVariation WRITE setDirectionVariation NOTIFY directionVariationChanged)
++ Q_PROPERTY(bool normalized READ normalized WRITE setNormalized NOTIFY normalizedChanged)
++ QML_NAMED_ELEMENT(VectorDirection3D)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ public:
++ QQuick3DParticleVectorDirection(QObject *parent = nullptr);
++
++ QVector3D direction() const;
++ QVector3D directionVariation() const;
++ bool normalized() const;
++
++ public Q_SLOTS:
++ void setDirection(const QVector3D &direction);
++ void setDirectionVariation(const QVector3D &directionVariation);
++ void setNormalized(bool normalized);
++
++ Q_SIGNALS:
++ void directionChanged();
++ void directionVariationChanged();
++ void normalizedChanged();
++
++ private:
++ QVector3D sample(const QQuick3DParticleData &d) override;
++ QVector3D m_direction = {0.0f, 100.0f, 0.0f};
++ QVector3D m_directionVariation;
++ bool m_normalized = false;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DPARTICLEVECTORDIRECTION_H