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++ # Copyright (C) 2022 The Qt Company Ltd.
++ # SPDX-License-Identifier: BSD-3-Clause
++
++ #####################################################################
++ ## Quick3DParticles Module:
++ #####################################################################
++
++ include(../runtimerender/ParticleShaderGenMacros.cmake)
++
++ qt_internal_add_qml_module(Quick3DParticles
++ URI "QtQuick3D.Particles3D"
++ VERSION "${PROJECT_VERSION}"
++ DESIGNER_SUPPORTED
++ CLASS_NAME QtQuick3DParticles3DPlugin
++ PLUGIN_TARGET qtquick3dparticles3dplugin
++ DEPENDENCIES
++ QtQuick3D/auto
++ SOURCES
++ qtquick3dparticlesglobal.h qtquick3dparticlesglobal_p.h
++ qquick3dparticle.cpp qquick3dparticle_p.h
++ qquick3dparticleaffector.cpp qquick3dparticleaffector_p.h
++ qquick3dparticleattractor.cpp qquick3dparticleattractor_p.h
++ qquick3dparticledata_p.h
++ qquick3dparticledirection.cpp qquick3dparticledirection_p.h
++ qquick3dparticleemitburst.cpp qquick3dparticleemitburst_p.h
++ qquick3dparticleemitter.cpp qquick3dparticleemitter_p.h
++ qquick3dparticlegravity.cpp qquick3dparticlegravity_p.h
++ qquick3dparticlemodelparticle.cpp qquick3dparticlemodelparticle_p.h
++ qquick3dparticlepointrotator.cpp qquick3dparticlepointrotator_p.h
++ qquick3dparticlerandomizer_p.h
++ qquick3dparticleabstractshape.cpp qquick3dparticleabstractshape_p.h
++ qquick3dparticlecustomshape.cpp qquick3dparticlecustomshape_p.h
++ qquick3dparticleshape.cpp qquick3dparticleshape_p.h
++ qquick3dparticlemodelshape.cpp qquick3dparticlemodelshape_p.h
++ qquick3dparticlerepeller.cpp qquick3dparticlerepeller_p.h
++ qquick3dparticleshapedatautils.cpp qquick3dparticleshapedatautils_p.h
++ qquick3dparticlespriteparticle.cpp qquick3dparticlespriteparticle_p.h
++ qquick3dparticlesystem.cpp qquick3dparticlesystem_p.h
++ qquick3dparticlesystemlogging.cpp qquick3dparticlesystemlogging_p.h
++ qquick3dparticletargetdirection.cpp qquick3dparticletargetdirection_p.h
++ qquick3dparticletrailemitter.cpp qquick3dparticletrailemitter_p.h
++ qquick3dparticlevectordirection.cpp qquick3dparticlevectordirection_p.h
++ qquick3dparticlewander.cpp qquick3dparticlewander_p.h
++ qquick3dparticleutils.cpp qquick3dparticleutils_p.h
++ qquick3dparticlespritesequence.cpp qquick3dparticlespritesequence_p.h
++ qquick3dparticlescaleaffector.cpp qquick3dparticlescaleaffector_p.h
++ qquick3dparticlemodelblendparticle_p.h qquick3dparticlemodelblendparticle.cpp
++ qquick3dparticledynamicburst.cpp qquick3dparticledynamicburst_p.h
++ qquick3dparticlelineparticle.cpp qquick3dparticlelineparticle_p.h
++ qquick3dparticlesceneshape.cpp qquick3dparticlesceneshape_p.h
++ DEFINES
++ QT_BUILD_QUICK3DPARTICLES_LIB
++ LIBRARIES
++ Qt::CorePrivate
++ Qt::GuiPrivate
++ Qt::QmlPrivate
++ Qt::Quick3DRuntimeRenderPrivate
++ Qt::Quick3DAssetImportPrivate
++ Qt::QuickPrivate
++ Qt::Quick3DPrivate
++ PUBLIC_LIBRARIES
++ Qt::Core
++ Qt::Gui
++ Qt::Qml
++ Qt::Quick
++ Qt::Quick3DRuntimeRender
++ Qt::Quick3DAssetImport
++ Qt::Quick3D
++ PRIVATE_MODULE_INTERFACE
++ Qt::CorePrivate
++ Qt::GuiPrivate
++ Qt::QmlPrivate
++ Qt::Quick3DRuntimeRenderPrivate
++ Qt::Quick3DAssetImportPrivate
++ Qt::QuickPrivate
++ Qt::Quick3DPrivate
++ )
++
++ qt_internal_generate_tracepoints(Quick3DParticles quick3d
++ SOURCES
++ qquick3dparticlesystem.cpp
++ )
++
++ _qt_internal_gen_particle_shaders(Quick3DParticles "res_particle_shaders")
++
++ if(QT_FEATURE_quick_designer AND QT_BUILD_SHARED_LIBS) # special case handle unconverted static
++ add_subdirectory(designer)
++ endif()