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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DSIMPLEQUADRENDERPASS_P_H
++ #define QQUICK3DSIMPLEQUADRENDERPASS_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QQuick3DRenderExtension>
++
++ #include <QtQuick3D/private/qquick3dshaderutils_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DSimpleQuadRenderer : public QQuick3DRenderExtension
++ {
++ Q_OBJECT
++ Q_PROPERTY(QQuick3DTexture *texture READ texture WRITE setTexture NOTIFY textureChanged FINAL)
++ QML_NAMED_ELEMENT(SimpleQuadRenderer)
++ QML_ADDED_IN_VERSION(6, 11)
++ public:
++ QQuick3DSimpleQuadRenderer();
++ QQuick3DTexture *texture() const;
++ void setTexture(QQuick3DTexture *newSource);
++
++ signals:
++ void textureChanged();
++
++ protected:
++ virtual QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) final;
++ void itemChange(ItemChange, const ItemChangeData &) final;
++
++ private:
++ void updateSceneManager(QQuick3DSceneManager *sceneManager);
++
++ QQuick3DTexture *m_source = nullptr;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DSIMPLEQUADRENDERPASS_P_H