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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #ifndef PROCEDURALMESH_H
++ #define PROCEDURALMESH_H
++
++ #include <QtQuick3DHelpers/qtquick3dhelpersexports.h>
++ #include <QQuick3DGeometry>
++ #include <QQmlEngine>
++ #include <QList>
++ #include <QVector3D>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DHELPERS_EXPORT ProceduralMeshSubset : public QObject {
++ Q_OBJECT
++ Q_PROPERTY(unsigned int offset READ offset WRITE setOffset NOTIFY offsetChanged FINAL)
++ Q_PROPERTY(unsigned int count READ count WRITE setCount NOTIFY countChanged FINAL)
++ Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged FINAL)
++ QML_NAMED_ELEMENT(ProceduralMeshSubset)
++ QML_ADDED_IN_VERSION(6, 6)
++
++ public:
++ int offset() const;
++ void setOffset(int newOffset);
++
++ int count() const;
++ void setCount(int newCount);
++
++ QString name() const;
++ void setName(const QString &newName);
++ Q_SIGNALS:
++ void offsetChanged();
++ void countChanged();
++ void nameChanged();
++ void isDirty();
++
++ private:
++ int m_offset = 0;
++ int m_count = 0;
++ QString m_name;
++ };
++
++ class Q_QUICK3DHELPERS_EXPORT ProceduralMesh : public QQuick3DGeometry
++ {
++ Q_OBJECT
++ Q_PROPERTY(QList<QVector3D> positions READ positions WRITE setPositions NOTIFY positionsChanged FINAL)
++ Q_PROPERTY(QList<QVector3D> normals READ normals WRITE setNormals NOTIFY normalsChanged FINAL)
++ Q_PROPERTY(QList<QVector3D> tangents READ tangents WRITE setTangents NOTIFY tangentsChanged FINAL)
++ Q_PROPERTY(QList<QVector3D> binormals READ binormals WRITE setBinormals NOTIFY binormalsChanged FINAL)
++ Q_PROPERTY(QList<QVector2D> uv0s READ uv0s WRITE setUv0s NOTIFY uv0sChanged FINAL)
++ Q_PROPERTY(QList<QVector2D> uv1s READ uv1s WRITE setUv1s NOTIFY uv1sChanged FINAL)
++ Q_PROPERTY(QList<QVector4D> colors READ colors WRITE setColors NOTIFY colorsChanged FINAL)
++ Q_PROPERTY(QList<QVector4D> joints READ joints WRITE setJoints NOTIFY jointsChanged FINAL)
++ Q_PROPERTY(QList<QVector4D> weights READ weights WRITE setWeights NOTIFY weightsChanged FINAL)
++ Q_PROPERTY(QList<unsigned int> indexes READ indexes WRITE setIndexes NOTIFY indexesChanged FINAL)
++ Q_PROPERTY(QQmlListProperty<ProceduralMeshSubset> subsets READ subsets FINAL)
++ Q_PROPERTY(PrimitiveMode primitiveMode READ primitiveMode WRITE setPrimitiveMode NOTIFY primitiveModeChanged FINAL)
++ QML_ELEMENT
++ QML_ADDED_IN_VERSION(6, 6)
++ public:
++ enum PrimitiveMode {
++ Points,
++ LineStrip,
++ Lines,
++ TriangleStrip,
++ TriangleFan,
++ Triangles
++ };
++ Q_ENUM(PrimitiveMode)
++
++ ProceduralMesh();
++ QList<QVector3D> positions() const;
++ void setPositions(const QList<QVector3D> &newPositions);
++ PrimitiveMode primitiveMode() const;
++ void setPrimitiveMode(PrimitiveMode newPrimitiveMode);
++
++ QList<unsigned int> indexes() const;
++ void setIndexes(const QList<unsigned int> &newIndexes);
++
++ QList<QVector3D> normals() const;
++ void setNormals(const QList<QVector3D> &newNormals);
++
++ QList<QVector3D> tangents() const;
++ void setTangents(const QList<QVector3D> &newTangents);
++
++ QList<QVector3D> binormals() const;
++ void setBinormals(const QList<QVector3D> &newBinormals);
++
++ QList<QVector2D> uv0s() const;
++ void setUv0s(const QList<QVector2D> &newUv0s);
++
++ QList<QVector2D> uv1s() const;
++ void setUv1s(const QList<QVector2D> &newUv1s);
++
++ QList<QVector4D> colors() const;
++ void setColors(const QList<QVector4D> &newColors);
++
++ QList<QVector4D> joints() const;
++ void setJoints(const QList<QVector4D> &newJoints);
++
++ QList<QVector4D> weights() const;
++ void setWeights(const QList<QVector4D> &newWeights);
++
++ QQmlListProperty<ProceduralMeshSubset> subsets();
++
++ Q_SIGNALS:
++ void positionsChanged();
++ void primitiveModeChanged();
++ void indexesChanged();
++ void normalsChanged();
++ void tangentsChanged();
++ void binormalsChanged();
++ void uv0sChanged();
++ void uv1sChanged();
++ void colorsChanged();
++ void jointsChanged();
++ void weightsChanged();
++
++ private Q_SLOTS:
++ void requestUpdate();
++ void updateGeometry();
++ void subsetDestroyed(QObject *subset);
++
++ private:
++ bool supportsTriangleFanPrimitive() const;
++
++ static void qmlAppendProceduralMeshSubset(QQmlListProperty<ProceduralMeshSubset> *list, ProceduralMeshSubset *subset);
++ static ProceduralMeshSubset *qmlProceduralMeshSubsetAt(QQmlListProperty<ProceduralMeshSubset> *list, qsizetype index);
++ static qsizetype qmlProceduralMeshSubsetCount(QQmlListProperty<ProceduralMeshSubset> *list);
++ static void qmlClearProceduralMeshSubset(QQmlListProperty<ProceduralMeshSubset> *list);
++
++ bool m_updateRequested = false;
++ PrimitiveMode m_primitiveMode = Triangles;
++ QList<QVector3D> m_positions;
++ QList<unsigned int> m_indexes;
++ QList<QVector3D> m_normals;
++ QList<QVector3D> m_tangents;
++ QList<QVector3D> m_binormals;
++ QList<QVector2D> m_uv0s;
++ QList<QVector2D> m_uv1s;
++ QList<QVector4D> m_colors;
++ QList<QVector4D> m_joints;
++ QList<QVector4D> m_weights;
++ QList<ProceduralMeshSubset *> m_subsets;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // PROCEDURALMESH_H