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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Physics
++
++ DistanceJoint {
++ //yLimit: Math.PI/2
++ //zLimit: Math.PI/2
++ minDistance: 0
++ maxDistance: 100
++
++ positionA: Qt.vector3d(100, 0, 0)
++ positionB: Qt.vector3d(-100, 0, 0)
++ }