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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef QABSTRACTPHYSICSBODY_H
++ #define QABSTRACTPHYSICSBODY_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qabstractphysicsnode_p.h"
++ #include <QtQuick3DPhysics/private/qphysicsmaterial_p.h>
++ #include <QtQml/QQmlEngine>
++
++ QT_BEGIN_NAMESPACE
++
++ class QAbstractPhysicsBody : public QAbstractPhysicsNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(QPhysicsMaterial *physicsMaterial READ physicsMaterial WRITE setPhysicsMaterial
++ NOTIFY physicsMaterialChanged)
++ Q_PROPERTY(bool simulationEnabled READ simulationEnabled WRITE setSimulationEnabled NOTIFY
++ simulationEnabledChanged)
++ QML_NAMED_ELEMENT(PhysicsBody)
++ QML_UNCREATABLE("abstract interface")
++
++ public:
++ QAbstractPhysicsBody();
++ QPhysicsMaterial *physicsMaterial() const;
++ void setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial);
++
++ Q_REVISION(6, 7) bool simulationEnabled() const;
++ Q_REVISION(6, 7) void setSimulationEnabled(bool newSimulationEnabled);
++
++ Q_SIGNALS:
++ void physicsMaterialChanged();
++ void simulationEnabledChanged();
++
++ private:
++ QPhysicsMaterial *m_physicsMaterial = nullptr;
++ bool m_simulationEnabled = true;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QABSTRACTPHYSICSBODY_H