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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #ifndef PHYSXACTORBODY_H
++ #define PHYSXACTORBODY_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qtconfigmacros.h"
++ #include "qabstractphysxnode_p.h"
++
++ namespace physx {
++ class PxRigidActor;
++ }
++
++ QT_BEGIN_NAMESPACE
++
++ class QPhysXActorBody : public QAbstractPhysXNode
++ {
++ Q_OBJECT
++ public:
++ QPhysXActorBody(QAbstractPhysicsNode *frontEnd);
++ void cleanup(QPhysXWorld *physX) override;
++ void init(QPhysicsWorld *world, QPhysXWorld *physX) override;
++ void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override;
++ void markDirtyShapes() override;
++ void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override;
++ virtual void createActor(QPhysXWorld *physX);
++
++ bool debugGeometryCapability() override;
++ physx::PxTransform getGlobalPose() override;
++ void buildShapes(QPhysXWorld *physX);
++ void updateFilters() override;
++ void detachFrontend() override;
++
++ physx::PxRigidActor *actor = nullptr;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif