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++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_PVD_SCENE_CLIENT_H
++ #define PX_PVD_SCENE_CLIENT_H
++
++
++ #include "foundation/PxFlags.h"
++ #include "foundation/PxVec3.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++ namespace pvdsdk
++ {
++ class PvdClient;
++ }
++ struct PxDebugPoint;
++ struct PxDebugLine;
++ struct PxDebugTriangle;
++ struct PxDebugText;
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is set.
++ */
++ struct PxPvdSceneFlag
++ {
++ enum Enum
++ {
++ eTRANSMIT_CONTACTS = (1 << 0), //! Transmits contact stream to PVD.
++ eTRANSMIT_SCENEQUERIES = (1 << 1), //! Transmits scene query stream to PVD.
++ eTRANSMIT_CONSTRAINTS = (1 << 2) //! Transmits constraints visualize stream to PVD.
++ };
++ };
++
++ /**
++ \brief Bitfield that contains a set of raised flags defined in PxPvdSceneFlag.
++
++ \see PxPvdSceneFlag
++ */
++ typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags;
++ PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8)
++
++ /**
++ \brief Special client for PxScene.
++ It provides access to the PxPvdSceneFlag.
++ It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
++ */
++ class PxPvdSceneClient
++ {
++ public:
++ /**
++ Sets the PVD flag. See PxPvdSceneFlag.
++ \param flag Flag to set.
++ \param value value the flag gets set to.
++ */
++ virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0;
++
++ /**
++ Sets the PVD flags. See PxPvdSceneFlags.
++ \param flags Flags to set.
++ */
++ virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0;
++
++ /**
++ Retrieves the PVD flags. See PxPvdSceneFlags.
++ */
++ virtual PxPvdSceneFlags getScenePvdFlags() const = 0;
++
++ /**
++ update camera on PVD application's render window
++ */
++ virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;
++
++ /**
++ draw points on PVD application's render window
++ */
++ virtual void drawPoints(const physx::PxDebugPoint* points, PxU32 count) = 0;
++
++ /**
++ draw lines on PVD application's render window
++ */
++ virtual void drawLines(const physx::PxDebugLine* lines, PxU32 count) = 0;
++
++ /**
++ draw triangles on PVD application's render window
++ */
++ virtual void drawTriangles(const physx::PxDebugTriangle* triangles, PxU32 count) = 0;
++
++ /**
++ draw text on PVD application's render window
++ */
++ virtual void drawText(const physx::PxDebugText& text) = 0;
++
++ /**
++ get the underlying client, for advanced users
++ */
++ virtual physx::pvdsdk::PvdClient* getClientInternal() = 0;
++
++ protected:
++ virtual ~PxPvdSceneClient(){}
++ };
++
++ #if !PX_DOXYGEN
++ } // namespace physx
++ #endif
++
++ #endif