Revision control
++ // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
++ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
++ // SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
++ // SPDX-License-Identifier: Apache-2.0
++
++ #ifndef PX_TETRAHEDRON_H
++ #define PX_TETRAHEDRON_H
++
++ #include "common/PxPhysXCommonConfig.h"
++ #include "foundation/PxVec3.h"
++
++ #if !PX_DOXYGEN
++ namespace physx
++ {
++ #endif
++
++ /**
++ \brief Tetrahedron class.
++ */
++ class PxTetrahedron
++ {
++ public:
++ /**
++ \brief Constructor
++ */
++ PX_FORCE_INLINE PxTetrahedron() {}
++
++ /**
++ \brief Constructor
++
++ \param[in] p0 Point 0
++ \param[in] p1 Point 1
++ \param[in] p2 Point 2
++ \param[in] p3 Point 3
++ */
++ PX_FORCE_INLINE PxTetrahedron(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxVec3& p3)
++ {
++ verts[0] = p0;
++ verts[1] = p1;
++ verts[2] = p2;
++ verts[3] = p3;
++ }
++
++ /**
++ \brief Copy constructor
++
++ \param[in] tetrahedron copy
++ */
++ PX_FORCE_INLINE PxTetrahedron(const PxTetrahedron& tetrahedron)
++ {
++ verts[0] = tetrahedron.verts[0];
++ verts[1] = tetrahedron.verts[1];
++ verts[2] = tetrahedron.verts[2];
++ verts[3] = tetrahedron.verts[3];
++ }
++
++ /**
++ \brief Destructor
++ */
++ PX_FORCE_INLINE ~PxTetrahedron() {}
++
++ /**
++ \brief Assignment operator
++ */
++ PX_FORCE_INLINE void operator=(const PxTetrahedron& tetrahedron)
++ {
++ verts[0] = tetrahedron.verts[0];
++ verts[1] = tetrahedron.verts[1];
++ verts[2] = tetrahedron.verts[2];
++ verts[3] = tetrahedron.verts[3];
++ }
++ /**
++ \brief Array of Vertices.
++ */
++ PxVec3 verts[4];
++
++ };
++
++
++ #if !PX_DOXYGEN
++ }
++ #endif
++
++ #endif