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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
++
++ #include "qquickmediaplayer_p.h"
++
++ #include <QtMultimedia/private/qmediaplayer_p.h>
++ #include <QtMultimediaQuick/private/qqmlcontext_source_resolver_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ QQuickMediaPlayer::QQuickMediaPlayer(QObject *parent) : QMediaPlayer(parent)
++ {
++ connect(this, &QMediaPlayer::mediaStatusChanged, this,
++ &QQuickMediaPlayer::onMediaStatusChanged);
++
++ auto *playerPrivate = QMediaPlayerPrivate::get(this);
++ playerPrivate->m_sourceResolver =
++ std::make_unique<QMultimediaPrivate::QQmlContextSourceResolver>(this);
++ }
++
++ void QQuickMediaPlayer::onMediaStatusChanged(QMediaPlayer::MediaStatus status)
++ {
++ if (status != QMediaPlayer::LoadedMedia || std::exchange(m_wasMediaLoaded, true))
++ return;
++
++ // run with QueuedConnection to make the user able to handle the media status change
++ // by themselves, otherwise play() might change the status in the handler.
++ auto tryAutoPlay = [this]() {
++ if (m_autoPlay && mediaStatus() == QMediaPlayer::LoadedMedia)
++ play();
++ };
++
++ if (m_autoPlay)
++ QMetaObject::invokeMethod(this, tryAutoPlay, Qt::QueuedConnection);
++ }
++
++ /*!
++ \since 6.7
++ \qmlproperty bool QtMultimedia::MediaPlayer::autoPlay
++
++ This property controls whether the media begins to play automatically after it gets loaded.
++ Defaults to \c false.
++ */
++
++ bool QQuickMediaPlayer::autoPlay() const
++ {
++ return m_autoPlay;
++ }
++
++ void QQuickMediaPlayer::setAutoPlay(bool autoPlay)
++ {
++ if (std::exchange(m_autoPlay, autoPlay) != autoPlay)
++ Q_EMIT autoPlayChanged(autoPlay);
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_qquickmediaplayer_p.cpp"