Adapt to the dynamic texture list in QRhiShaderResourceBinding
The texture and sampler list moved out of the union in
QRhiShaderResourceBinding::Data into a QLA, so the binding
list helper that fills the data directly has to resize the list
instead of setting a count.
Change-Id: I03161ca4a9a796e7b62c1f5529bcee5bf740d719
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
| commit | e711caa1140007b6cc3c78e51b52001935d9a019 |
| parent | bb042cbaca560d18e7e9b6078f31d4330c956a05 |
| author | Laszlo Agocs <laszlo.agocs@qt.io> |
| committer | Laszlo Agocs <laszlo.agocs@qt.io> |
| commit time | Wed, 7 Oct 2026 23:30:17 +0000 |