Windows: add QWindowsD3D11PlaneSplitter for multi-plane splitting


Renders each plane of a multi-plane D3D11 texture (NV12, P010 - the
formats FFmpeg's D3D11VA decoder actually produces) into its own
single-plane texture on the source device, via a plane-view SRV and
a texel-fetch shader. Not wired into any importer yet.

Change-Id: I59e50f649ee85ef51c54d0d79fad4c97f1e36148
Reviewed-by: Nils Petter Skålerud <nils.petter.skalerud@qt.io>
commitd07f0c0c4d94b07d16337275c46bf02ead8d612f
parentac0390cb84c52a304db7509effb08797b56b2c0a
authorTim Blechmann <tim.blechmann@qt.io>
committerTim Blechmann <tim.blechmann@qt.io>
commit timeWed, 14 Oct 2026 08:14:45 +0000